Torchlight II

Torchlight II

Wildling (v.2279)
gytfunke  [developer] 6 Mar, 2014 @ 8:33pm
Suggestions
The previous suggestions discussion was deleted by the original poster. Please feel free to make any suggestions you may have here!
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Showing 1-7 of 7 comments
gytfunke  [developer] 6 Mar, 2014 @ 8:34pm 
To RT:

Got your suggestions about Howling Wind and Gaea's Blessing. Implementing them now. Well, I have some different ideas about Howling Wind. You'll have to tell me if you like it when I update the mod soon.
roberto tomás 8 Mar, 2014 @ 1:58pm 
okay, I've been playtesting with my mod pack and in hardcore mode. I haven't seen the latest changes because I was playing with my local copy where I implemented those suggestions. I'll check it out — just died at the traps in the sphinx place just after manticore :)

— some other notes:
  • all summons seem cheap. they should all be manacost_huge instead of manacost_normal IMHO.
  • Thunder Spirit is really nice, I just wish it would fade out of view off-an-on (like 20-60 seconds visible, then 20-40 seconds invisible).
  • Daughters of the Grove bug out sometimes and summon with only their weapons visible. They still act normally though, this is really just a cosmetic bug.
  • Daughters of the Grove have a sound effect that should have a longer duration — their attack grunts should run .. like 3 times as long as the sound bite so you don't hear the sound effect restarted all the time when there are many of them out or they are surrounded by a bunch of targets to attack.
  • Fairwind Idol definitely needs a more natural sound effect, it sounds like an engineer's summons instead.

edit: started a new game, Gaea's Favor looks great!
Last edited by roberto tomás; 8 Mar, 2014 @ 2:25pm
roberto tomás 9 Mar, 2014 @ 7:12am 
Thunderspirit looks awesome in 2093!

I found a second summons glitch, kinda like with Daughters — Fairwind Idol don't seem to despawn if you walk away before they expire, but later come back. The effect stays too, not just the visual.
Last edited by roberto tomás; 9 Mar, 2014 @ 11:15am
LiencGetsuei 12 Oct, 2014 @ 9:47pm 
Hi, just want to start off by saying I have really been enjoying this class a lot. I came back to Torchlight 2 with the intent of making the game feel fresh with the use of mods, and have had a lot of fun with this class.

Now I don't know how often you are still updating this, but I had a question. would it be possible to tweak the AI on beast? I have been playing the class as a squishy summoner and use beast to knock away enemies and get my auto attacks in bettween summoning daughters and such. However the AI seems a bit... funky, he goes for nearest enemies instead of enemies who can be reached. and will ignore enemies hitting me even if I de-summon and re-summon to get him to target them.

Short idea: maybe giving him an AI tweak thats - targets enemy that attacks summoner>Attack strongest enemy within x radius> Attack any enemy. I dunno if that would be hard to code or not. if it is to difficult then its fine but thought it would be a nice change for beast.

Again love this class a lot.
gytfunke  [developer] 13 Oct, 2014 @ 12:30am 
Thanks LinkGetsuei!

Changing NPC AI is far beyond my capabilities. If I ever do figure out how to do it, I'll try to come back to the Wildling and boost Beast's AI.
Last edited by gytfunke; 13 Oct, 2014 @ 12:30am
LiencGetsuei 13 Oct, 2014 @ 1:15am 
Cool, and nice fast response, happy to see you still work on the class/check out messages.
Kanjejou 8 Mar, 2015 @ 12:41pm 
A very good mod... but i feel like the wildling have a very hard start... i can understand game being hard later but right from the start its the first class with which i died a lot in veteran mode because of so little damage it does early on...

their is so much synergie between passiv and skill that you need pretty much 4 stuff very soon to be effectiv.

for exemple the fact that you only have 1% chance at level one to proc most passiv make them underwelming at low level.
mayeb buff a bit the non RNG part of those passiv early on and let the proc be more common but less powerfull early and buff the proc later...

Maybe make tiered passiv were the 5/10/15 point up a proc a lot but we start with a bit more chance to proc?
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