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Got your suggestions about Howling Wind and Gaea's Blessing. Implementing them now. Well, I have some different ideas about Howling Wind. You'll have to tell me if you like it when I update the mod soon.
— some other notes:
edit: started a new game, Gaea's Favor looks great!
I found a second summons glitch, kinda like with Daughters — Fairwind Idol don't seem to despawn if you walk away before they expire, but later come back. The effect stays too, not just the visual.
Now I don't know how often you are still updating this, but I had a question. would it be possible to tweak the AI on beast? I have been playing the class as a squishy summoner and use beast to knock away enemies and get my auto attacks in bettween summoning daughters and such. However the AI seems a bit... funky, he goes for nearest enemies instead of enemies who can be reached. and will ignore enemies hitting me even if I de-summon and re-summon to get him to target them.
Short idea: maybe giving him an AI tweak thats - targets enemy that attacks summoner>Attack strongest enemy within x radius> Attack any enemy. I dunno if that would be hard to code or not. if it is to difficult then its fine but thought it would be a nice change for beast.
Again love this class a lot.
Changing NPC AI is far beyond my capabilities. If I ever do figure out how to do it, I'll try to come back to the Wildling and boost Beast's AI.
their is so much synergie between passiv and skill that you need pretty much 4 stuff very soon to be effectiv.
for exemple the fact that you only have 1% chance at level one to proc most passiv make them underwelming at low level.
mayeb buff a bit the non RNG part of those passiv early on and let the proc be more common but less powerfull early and buff the proc later...
Maybe make tiered passiv were the 5/10/15 point up a proc a lot but we start with a bit more chance to proc?