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Сообщить о проблеме с переводом
In fact, I think the walls made my defenses worse as enemies would no longer come in a straight line to get shreded by missed shots and bullets.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2857545250
This wasn't some easy-single-entrance-mountain-killbox-exploit thing, just regular CE combat.
PS: There was one piece of content that was still challenging, and that was the Mech Cluster, which required some heavy use of psycasts, or jump packs, or a healthy stock of tripple/apocalyptic launchers (which pirate raiders were happy to provide) to deal with all of those dangerous turrets, in vanilla I can just smoke them and destroy them all but unless I was doing something wrong, smoke didn't seem to stop them from targetting me in CE, so breaching walls, using melee, EMP grenades, etc.. Was a necessity.
Could not agree more. Early game is much more tactical and fun, late game just becomes boring spam. Mainly the reason why I prefer to play with spacer tech removed, industrial only runs are surprisingly fun.
Don't use killboxes at all.
Then CE never gets easy.
Pirates with a bunch of Mercenary pawns gets scary. When they come along with various rocket launchers and sniper rifles.
Let alone centipedes which basically outrange everything you have.
As it turns out they weren't helpful, actually made defense worse as enemies wouldn't come rushing in a straight line, so all the missed HMG shots weren't instantly wiping out invaders anymore, the walls were actually protecting them.
But it didn't matter much either way, cele jackrabbit sends more daily raids than the reactor event itself so the whole game I had 3+ raids within every couple of days anyway. Besides, most of the reactor raids died before they even got in range to Howitzers.