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Scaling with either how many purchases have been made or with game days would be easier. The structure could have a timer (INI configurable would be a plus) that causes it to decay at a specified rate (like it could use a dino's age timer). When it decays, it simply respawns somewhere after an alotted amount of time.
Also making the structure able to be destroyed is good, if that's not already able to be done. In the off chance it appears at a bad place or maybe a tribe wishes for nobody else to get its items. It would still respawn after its normal cooldown. Perhaps immune to wild dinos, to avoid it being destroyed before a player could access it.