Cities: Skylines

Cities: Skylines

日本住宅パック Japanese low residential house pack
Accapulco 29 Jan, 2019 @ 1:30am
Edited values for Realistic Population & Consumption
I wanted to use Plop the G. and the lots as growables so I edited the mod's values. It will now properly assign the number of houses to each house lot instead of all having only 1.

In your AppData\Local\Colossal Order\Cities_Skylines folder find WG_RealisticCity and open it with Notepad++

Under <overrideHouseHold printResNames="false" mergeResNames="true">

copy paste this:

<meshName value="4">1632902807.Japanese House lot 01b_Data</meshName>
<meshName value="4">1632902807.Japanese House lot 01c_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 02a_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 02b_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 02c_Data</meshName>
<meshName value="1">1632902807.Japanese House lot 03_Data</meshName>
<meshName value="6">1632902807.Japanese House lot 04a_Data</meshName>
<meshName value="4">1632902807.Japanese House lot 05a_Data</meshName>
<meshName value="4">1632902807.Japanese House lot 05b_Data</meshName>
<meshName value="2">1632902807.Japanese House lot 06a_Data</meshName>
<meshName value="2">1632902807.Japanese House lot 06b_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 07a_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 07b_Data</meshName>
<meshName value="4">1632902807.Japanese House lot 08a_Data</meshName>
<meshName value="4">1632902807.Japanese House lot 08b_Data</meshName>
<meshName value="4">1632902807.Japanese House lot 08c_Data</meshName>
<meshName value="4">1632902807.Japanese House lot 09a_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 10a_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 10b_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 10c_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 11a corner_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 11b corner_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 11c corner_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 12a corner_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 12b corner_Data</meshName>
<meshName value="2">1632902807.Japanese House lot 13a corner_Data</meshName>
<meshName value="2">1632902807.Japanese House lot 13b corner_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 15a corner_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 15b corner_Data</meshName>
<meshName value="1">1632902807.Japanese House lot 16a_Data</meshName>
<meshName value="4">1632902807.Japanese House lot 17a_Data</meshName>
<meshName value="4">1632902807.Japanese House lot 17b_Data</meshName>
<meshName value="4">1632902807.Japanese House lot 20a_Data</meshName>
<meshName value="2">1632902807.Japanese House lot 21a_Data</meshName>
<meshName value="2">1632902807.Japanese House lot 21b_Data</meshName>
<meshName value="2">1632902807.Japanese House lot 22a_Data</meshName>
<meshName value="2">1632902807.Japanese House lot 22b_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 23a_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 23b_Data</meshName>
<meshName value="4">1632902807.Japanese House lot 24a_Data</meshName>
<meshName value="2">1632902807.Japanese House lot 25a_Data</meshName>
<meshName value="2">1632902807.Japanese House lot 25b_Data</meshName>
<meshName value="2">1632902807.Japanese House lot 26a_Data</meshName>
<meshName value="2">1632902807.Japanese House lot 26b_Data</meshName>
<meshName value="2">1632902807.Japanese House lot 27a_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 28a_Data</meshName>
<meshName value="2">1632902807.Japanese House lot 29a_Data</meshName>
<meshName value="2">1632902807.Japanese House lot 29b_Data</meshName>
<meshName value="1">1632902807.Japanese House lot 30a_Data</meshName>
<meshName value="1">1632902807.Japanese House lot 32a_Data</meshName>
<meshName value="1">1632902807.Japanese House lot 33a_Data</meshName>
<meshName value="1">1632902807.Japanese House lot 34a_Data</meshName>
<meshName value="1">1632902807.Japanese House lot 34b_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 11a cornerL_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 11b cornerL_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 12a cornerL_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 12b cornerL_Data</meshName>
<meshName value="2">1632902807.Japanese House lot 13a cornerL_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 15a cornerL_Data</meshName>
<meshName value="2">1632902807.Japanese House lot 13b cornerL_Data</meshName>
<meshName value="3">1632902807.Japanese House lot 15b cornerL_Data</meshName>
<meshName value="1">1632902807.Japanese House lot 31a_Data</meshName>


Enjoy!
Last edited by Accapulco; 29 Jan, 2019 @ 1:30am
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owlyoop 20 Jul, 2019 @ 2:53pm 
Is there a way to get the household numbers right without the realistic population & consumption mod?
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