Garry's Mod

Garry's Mod

Foras Teleas Scriptum HUD
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DyaMetR  [developer] 9 Nov, 2013 @ 3:50am
Bugs/Glitches
Found any bug? Anything that creates errors, or something that doesn't work properly? Drop a comment here telling me whats the bug and when happends. I really want to help you to enjoy my addons.
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Showing 1-11 of 11 comments
This hud is over sized for me. The numbers of my health and armor go over the bars. My screen res is 1920x1080
DyaMetR  [developer] 11 Mar, 2014 @ 6:57am 
@(C.O.N) ŦHË ǤÄMËⱤ ǤŮƔ
I'll take a look to that.
LDF 25 Mar, 2014 @ 6:55pm 
Everytime I load a map the game crashes. I know it is this addon because I unsubscribe from it and I dont get this problem. I REALLY REALLY want to use this addon because it is cool.
*EDIT* I got a 8 GB stick of ram for my laptop and it works fine
Last edited by LDF; 13 Jul, 2014 @ 12:11pm
libminolo.a 8 Apr, 2014 @ 11:15am 
Hello there!

Turns out this addon creates a huge amount of client-sided errors when a player is stripped of their weapons with ULX. We've been getting players instantly getting the Bad Coder achievement for that xD

[ERROR] addons/foras teleas scriptum hud/lua/autorun/client/obthud.lua:128: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. fn - addons/foras teleas scriptum hud/lua/autorun/client/obthud.lua:128
3. unknown - addons/ulib/lua/ulib/shared/hook.lua:183

I just added a simple check in the previous line and it seems to work, use it if you like it! :D

...
if hp > 0 and me:GetActiveWeapon() != nil and me:GetActiveWeapon():IsValid() then
...

me:GetActiveWeapon() returns a NULL entity when stripped, but I added the nil check anyways just in case.

Thank you for the cool addon! :D

[EDIT] Forgot to mention it also seems to cause that error with the Melonize addon.
Last edited by libminolo.a; 8 Apr, 2014 @ 2:45pm
DyaMetR  [developer] 10 Apr, 2014 @ 6:13am 
@[PDi] Minolo
I will take a look to it and try to fix it.
DyaMetR  [developer] 10 Apr, 2014 @ 6:18am 
@[PDi] Minolo
I've just sent a quick patch, tell me if it's fixed or not.

Also, thanks for telling me the bug.
Last edited by DyaMetR; 10 Apr, 2014 @ 6:18am
libminolo.a 10 Apr, 2014 @ 8:42am 
Hai!

Yup, that seems to be fixed now. Thank you very much! :melon:
rafradek 29 Dec, 2014 @ 9:40am 
The HUD does not show values passed in WEAPON:CustomAmmoDisplay
ChaozRage 9 Jun, 2019 @ 11:03pm 
Make it show ALT ammo please!
DyaMetR  [developer] 12 Jun, 2019 @ 9:06am 
So, after so many years I've decided to remake the HUD. Right now it still has the ALT ammo indicator missing, but only for a few hours. Whenever I can I'll add it back. So bare with me here, please!
Last edited by DyaMetR; 12 Jun, 2019 @ 9:07am
DyaMetR  [developer] 12 Jun, 2019 @ 2:31pm 
Well, all done!
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