RimWorld

RimWorld

Raids For Me
 This topic has been pinned, so it's probably important
aRandomKiwi  [developer] 24 Jan, 2019 @ 12:01am
[ BUG REPORTS ]
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Showing 1-15 of 17 comments
ShunTheWitch 24 Jan, 2019 @ 11:29am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1634038411 this was the only way I could think of to get all the mod names down in a timely manner, sorry it took so long, just got up
aRandomKiwi  [developer] 24 Jan, 2019 @ 11:58am 
Omg inb4 hours of hide and seek with mods xD
No worries ! just to knew, i see you use HugsLib, can you just press CTRL + F12 when your map is loaded and click "Confirm" then past the generated link here, like that it will go faster for me !(there is no private information in this report, just technical data about the map and mods to help modders), Thanks
ShunTheWitch 24 Jan, 2019 @ 1:21pm 
Originally posted by aRandomKiwi:
Omg inb4 hours of hide and seek with mods xD
No worries ! just to knew, i see you use HugsLib, can you just press CTRL + F12 when your map is loaded and click "Confirm" then past the generated link here, like that it will go faster for me !(there is no private information in this report, just technical data about the map and mods to help modders), Thanks
So funny story, it failed, from a minute after you posted to now it was attempting to compile a log, Well then.
Dagda47 6 Feb, 2019 @ 7:36am 
Bug/Incompatibilty with Rimatomics:
After I insult somebody with the comms console to trigger a raid and wait the calculated time, the TACS with an ATOM-module detects a raid (feature of Rimatomics) due in a much longer time span (multiple days). After that the raid triggered by the insult will arrive. The detected threat isn't a false alarm. It will arrive at the estimated time and corresponds to the size and faction from the first raid.
-> An insult triggers 2 raids with time inbetween when an upgraded TACS is present. Without everything is normal.

I will post this on the other mod page as well.
DJ Jr. 13 Apr, 2020 @ 7:03pm 
when I press play after a raid started, it just spawns another, even after closing the note, it still keeps spawning them
Latex Santa 5 Jul, 2020 @ 9:03am 
I told the Rimsenal Federation Peacekeeper leader that her uncle was a monkey's anus.
This pissed her off and she launched a raid at us four hours later.
The raid arrived... and it was an entirely different faction, MECHNEKO.
We killed them. We called the same leader again, and compared her face to a tophat.
She raided us again a few hours later.
The raid arrived... and it was NOT guys from her own faction. AGAIN.
It was Glitterworld Commandos from Glittertech mod.
Uhhh, I think these mods are either incompatible with one another, or your raid generation is BROKEN.
Love the mod though, just not that I insult one faction, and a completely different one raids us in response.
Latex Santa 5 Jul, 2020 @ 10:36am 
I tried spawning raids from devmode, same thing.
I selected a Rimsenal Federation Peacekeeper faction, I set a raid for 10000 points.
What do I get? Xenomorphs.
Another one, same faction, same points, set to walk in from the edge of the map and attack immediately.
Well, they were about 10000 points worth of raiders, they walked in from the edge of the map, and attacked immediately.
The faction? Blue Moon Corporation.
This freaking mod keeps mixing up the factions.
JOE 16 Dec, 2020 @ 5:39pm 
I have the exact same issue as DJ Jr and it keeps spawning raids with no end. It pauses the game when I have a threat and as soon as I unpause, it spawns another raid. If I set the game to not pause, it freezes because it attempts to endlessly spawn enemies.
valdindor 12 Feb, 2021 @ 9:21pm 
i keep getting a error with one of your mods but i cant figure out what one it is so not sure what one to post on so if this is the wrong one let me know.

System.NullReferenceException: Object reference not set to an instance of an object at aRandomKiwi.MFM.Utils.modernUSFM () [0x0002a] in <da16a0dadba6442cbdc410837d03c28e>:0 at aRandomKiwi.MFM.Utils.getUSFMLabel () [0x00001] in <da16a0dadba6442cbdc410837d03c28e>:0 at aRandomKiwi.MFM.GC_MFM.checkForRenewUSFMOffers () [0x00216] in <da16a0dadba6442cbdc410837d03c28e>:0 at aRandomKiwi.MFM.GC_MFM.GameComponentTick () [0x00052] in <da16a0dadba6442cbdc410837d03c28e>:0 at Verse.GameComponentUtility.GameComponentTick () [0x00017] in <c36f9493c9844ddaa7fb5c788416098f>:0 Verse.Log:Error(String, Boolean) Verse.GameComponentUtility:GameComponentTick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update()

and

Failed to find Verse.ResearchProjectDef named MicroelectronicsBasics. There are 160 defs of this type loaded. Verse.Log:Error(String, Boolean) Verse.DefDatabase`1:GetNamed(String, Boolean) aRandomKiwi.MFM.Utils:modernUSFM() aRandomKiwi.MFM.Utils:getUSFMLabel() aRandomKiwi.MFM.Alert_PlannedDeliveryStuffAndGuarantee:GetReport() RimWorld.Alert:Recalculate() RimWorld.AlertsReadout:CheckAddOrRemoveAlert(Alert, Boolean) RimWorld.AlertsReadout:AlertsReadoutUpdate() RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootUpdate_Patch1(UIRoot_Play) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Play:Update()

I have "Down for me", "Guards for me", "Mercenaries for me" and "Raids for me" installed. I am playing a medieval play through. Any idea what mod is the cause? If you need more info let me know.
Last edited by valdindor; 12 Feb, 2021 @ 9:22pm
Doysi 7 Mar, 2021 @ 5:08am 
I'm having the same infinite spawning bug too. I guess that won't be fixed any time soon :steamsad:
Arcanant 11 Jun, 2021 @ 1:06pm 
Every time I try to insult a faction I am getting this error message and nothing else happens.

Exception filling window for RimWorld.Dialog_Negotiation: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GridsUtility.GetEdifice (Verse.IntVec3 c, Verse.Map map) [0x00000] in <7927e938de4c4089b4add4215e58d5b1>:0
at SpeakUp.ExtraGrammarUtility.Seated (Verse.Pawn p) [0x0000d] in <096fa554ada04b2c86b6de592215ed59>:0
at SpeakUp.ExtraGrammarUtility+<ExtraRulesForPawn>d__7.MoveNext () [0x0063e] in <096fa554ada04b2c86b6de592215ed59>:0
at SpeakUp.ExtraGrammarUtility+<ExtraRules>d__6.MoveNext () [0x001a6] in <096fa554ada04b2c86b6de592215ed59>:0
at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000db] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at SpeakUp.GrammarResolver_Resolve.Prefix (System.Object __instance, System.String rootKeyword, Verse.Grammar.GrammarRequest request) [0x0003b] in <096fa554ada04b2c86b6de592215ed59>:0
at (wrapper dynamic-method) Verse.Grammar.GrammarResolver.Verse.Grammar.GrammarResolver.Resolve_Patch1(string,Verse.Grammar.GrammarRequest,string,bool,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,bool)
at (wrapper dynamic-method) Verse.PlayLogEntry_Interaction.Verse.PlayLogEntry_Interaction.ToGameStringFromPOV_Worker_Patch1(Verse.PlayLogEntry_Interaction,Verse.Thing,bool)
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <567df3e0919241ba98db88bec4c6696f>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at HarmonyLib.Traverse.GetValue () [0x00067] in <20181e2d55204880a56a9120ef04a53d>:0
at aRandomKiwi.RFM.FactionDialogMaker_Patch+FactionDialogFor+<>c__DisplayClass0_0.<Listener>b__0 () [0x0009e] in <0cb825ff06414bc9a0c7ea375d513d4b>:0
at Verse.DiaOption.Activate () [0x00038] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.DiaOption.OptOnGUI (UnityEngine.Rect rect, System.Boolean active) [0x00098] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.Dialog_NodeTree.DrawNode (UnityEngine.Rect rect) [0x0014e] in <7927e938de4c4089b4add4215e58d5b1>:0
at RimWorld.Dialog_Negotiation.DoWindowContents (UnityEngine.Rect inRect) [0x001d9] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <7927e938de4c4089b4add4215e58d5b1>:0
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
RocketFrog 29 Aug, 2021 @ 9:37am 
I get an error on startup due to this mod. Seems unaffected by load order. I've stripped loads of mods out to narrow it to this mod so not sure if theres some incompatibility with another.

Type FactionDialogFor probably needs a StaticConstructorOnStartup attribute, because it has a field insultTex of type Texture2D. All assets must be loaded in the main thread.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

https://gist.github.com/987241cb900eb42fbe7c637161fd4fdc
Windows XP 14 May, 2022 @ 9:36am 
I was getting a game-obliterating bug where every time I provoked a raid, once they showed up on my map it kept spamming a zillion errors per second and spawning a zillion instances of the same raid per second. If this happens to you, there is no way I know of to fix it if you don't have a save from before you call in a raid.

I had changed my mod list a bit before having this problem but I think maybe it was caused by vanilla genetics. Without disabling any mods, I moved Raids For Me to the bottom of my modlist right above rocketman and rim73 and that fixed it. So if anyone else if having this problem, move the mod to the bottom of your modlist.
germfire 1 Aug, 2022 @ 2:33pm 
Do raids with this mod get queued with Winston waves? i had called a raid but they wouldnt come in the given time, i switched back to randy and sure they came!.
Vulkrin/Azra 12 Nov, 2022 @ 6:04am 
Good Afternoon,

First time doing a Bug report so sorry if it doesn't make much sense.

https://gist.github.com/8e8316eddf69cb481fa8dfd4c449ed99

The above is the log/control + F12 using Harmony log. For some reason halfway during my game (I do not believe any mods were added between then, apart from Rimdeed) - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2411722784 - Which I have used before with Raids For Me in the past and it worked fine. However now, whenever I do the insult to attempt to get them to raid me, it will only decrease their relationship with me (if not at -100 already) - but will not send any raid. I used Dev tool to spawn a raid, that raid showed up correctly with the correct faction and so on.

So essentially, I am able to insult and harm relations, However I am not able to get them to send a raid to me.
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