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No worries ! just to knew, i see you use HugsLib, can you just press CTRL + F12 when your map is loaded and click "Confirm" then past the generated link here, like that it will go faster for me !(there is no private information in this report, just technical data about the map and mods to help modders), Thanks
After I insult somebody with the comms console to trigger a raid and wait the calculated time, the TACS with an ATOM-module detects a raid (feature of Rimatomics) due in a much longer time span (multiple days). After that the raid triggered by the insult will arrive. The detected threat isn't a false alarm. It will arrive at the estimated time and corresponds to the size and faction from the first raid.
-> An insult triggers 2 raids with time inbetween when an upgraded TACS is present. Without everything is normal.
I will post this on the other mod page as well.
This pissed her off and she launched a raid at us four hours later.
The raid arrived... and it was an entirely different faction, MECHNEKO.
We killed them. We called the same leader again, and compared her face to a tophat.
She raided us again a few hours later.
The raid arrived... and it was NOT guys from her own faction. AGAIN.
It was Glitterworld Commandos from Glittertech mod.
Uhhh, I think these mods are either incompatible with one another, or your raid generation is BROKEN.
Love the mod though, just not that I insult one faction, and a completely different one raids us in response.
I selected a Rimsenal Federation Peacekeeper faction, I set a raid for 10000 points.
What do I get? Xenomorphs.
Another one, same faction, same points, set to walk in from the edge of the map and attack immediately.
Well, they were about 10000 points worth of raiders, they walked in from the edge of the map, and attacked immediately.
The faction? Blue Moon Corporation.
This freaking mod keeps mixing up the factions.
and
I have "Down for me", "Guards for me", "Mercenaries for me" and "Raids for me" installed. I am playing a medieval play through. Any idea what mod is the cause? If you need more info let me know.
Exception filling window for RimWorld.Dialog_Negotiation: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GridsUtility.GetEdifice (Verse.IntVec3 c, Verse.Map map) [0x00000] in <7927e938de4c4089b4add4215e58d5b1>:0
at SpeakUp.ExtraGrammarUtility.Seated (Verse.Pawn p) [0x0000d] in <096fa554ada04b2c86b6de592215ed59>:0
at SpeakUp.ExtraGrammarUtility+<ExtraRulesForPawn>d__7.MoveNext () [0x0063e] in <096fa554ada04b2c86b6de592215ed59>:0
at SpeakUp.ExtraGrammarUtility+<ExtraRules>d__6.MoveNext () [0x001a6] in <096fa554ada04b2c86b6de592215ed59>:0
at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000db] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at SpeakUp.GrammarResolver_Resolve.Prefix (System.Object __instance, System.String rootKeyword, Verse.Grammar.GrammarRequest request) [0x0003b] in <096fa554ada04b2c86b6de592215ed59>:0
at (wrapper dynamic-method) Verse.Grammar.GrammarResolver.Verse.Grammar.GrammarResolver.Resolve_Patch1(string,Verse.Grammar.GrammarRequest,string,bool,string,System.Collections.Generic.List`1<string>,System.Collections.Generic.List`1<string>,bool)
at (wrapper dynamic-method) Verse.PlayLogEntry_Interaction.Verse.PlayLogEntry_Interaction.ToGameStringFromPOV_Worker_Patch1(Verse.PlayLogEntry_Interaction,Verse.Thing,bool)
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <567df3e0919241ba98db88bec4c6696f>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at HarmonyLib.Traverse.GetValue () [0x00067] in <20181e2d55204880a56a9120ef04a53d>:0
at aRandomKiwi.RFM.FactionDialogMaker_Patch+FactionDialogFor+<>c__DisplayClass0_0.<Listener>b__0 () [0x0009e] in <0cb825ff06414bc9a0c7ea375d513d4b>:0
at Verse.DiaOption.Activate () [0x00038] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.DiaOption.OptOnGUI (UnityEngine.Rect rect, System.Boolean active) [0x00098] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.Dialog_NodeTree.DrawNode (UnityEngine.Rect rect) [0x0014e] in <7927e938de4c4089b4add4215e58d5b1>:0
at RimWorld.Dialog_Negotiation.DoWindowContents (UnityEngine.Rect inRect) [0x001d9] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <7927e938de4c4089b4add4215e58d5b1>:0
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Type FactionDialogFor probably needs a StaticConstructorOnStartup attribute, because it has a field insultTex of type Texture2D. All assets must be loaded in the main thread.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
https://gist.github.com/987241cb900eb42fbe7c637161fd4fdc
I had changed my mod list a bit before having this problem but I think maybe it was caused by vanilla genetics. Without disabling any mods, I moved Raids For Me to the bottom of my modlist right above rocketman and rim73 and that fixed it. So if anyone else if having this problem, move the mod to the bottom of your modlist.
First time doing a Bug report so sorry if it doesn't make much sense.
https://gist.github.com/8e8316eddf69cb481fa8dfd4c449ed99
The above is the log/control + F12 using Harmony log. For some reason halfway during my game (I do not believe any mods were added between then, apart from Rimdeed) - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2411722784 - Which I have used before with Raids For Me in the past and it worked fine. However now, whenever I do the insult to attempt to get them to raid me, it will only decrease their relationship with me (if not at -100 already) - but will not send any raid. I used Dev tool to spawn a raid, that raid showed up correctly with the correct faction and so on.
So essentially, I am able to insult and harm relations, However I am not able to get them to send a raid to me.