RimWorld

RimWorld

Raids For Me
 This topic has been pinned, so it's probably important
aRandomKiwi  [developer] 24 Jan, 2019 @ 12:02am
[ FEATURE REQUESTS ]
If you'ld like to request a new feature, please post it here.
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Showing 1-15 of 17 comments
AngeryMæn 26 Jan, 2019 @ 7:45am 
It is possible to implement like "multiple insults"? For example: Insult 2/3/all hostile factions in one button, so they do Relationship Raids. I would love to see legion of colonists being slaughtered by dozens of turrets xD. Nice mod, keep it going btw
Serfs 27 Jan, 2019 @ 11:35am 
Could you make a trait called "Savage" that allows certain NPCs to dish out insults that are so bad they are almost always a war crime? I.e two 5000 point raids lol
Tarojun 28 Jan, 2019 @ 8:35am 
What if the pawn that has the Abrasive trait does the insulting, gets a small chance that the insult makes the faction leader so mad, they'll personally be part of the raid? Chance scales better the higher social skill it has.
As it is right now, faction leaders almost never make an actual appearance. Plus this makes a small incentive to actually try keep a pawn with that negative trait
Last edited by Tarojun; 28 Jan, 2019 @ 8:36am
Special Child 28 Jan, 2019 @ 8:24pm 
How about a mental break that has the colonist go and insult a random faction, therefore sending a raid, and possibly ruining relations with a friendly faction.
Zhong Xina 29 Jan, 2019 @ 10:12am 
Mental break: trolling spree
ianchen31 5 Mar, 2019 @ 2:18am 
Nice mod! Another "I never know that I need this" mod.
Some suggestions:
1. Pawn who did the insult would suffer a mood debuff if failed.
Such like: "The raiders consider my insults a joke. How insulting!"
Also, Social skill affects success rate.
Just a way for balancing the " free food delivery".
2. A new "praise" system, allowing praising non-enemy factions for better relationship. However, a low social skill would make your praise failed, and the targeted factions may consider it an insult, breaking the relationship and even ended up raids.
3. If it possible for making the insults customizable, either choosable or typable? It don't really need to make any differences, just......for fun lol.
So that I can tell the raiders: "Hey, I'd like some fresh raider meatballs for lunch! Please deliver them right now!"
Wanyar Snoy 14 May, 2019 @ 1:41pm 
Just something to think about. You can load transport pods with just about anything and send them where you want with enough fuel. If i send people that die from disease into a hostile camp, should it have an effect?
Mental impact of hate, or a warning to not try it again?
Spread the disease, they did it in the 1800's.... a bit old school i know.
Wanyar Snoy 14 May, 2019 @ 1:46pm 
Mailing dead via transport pods. You attacked me so here are your attackers in corpse form....... an act of mercy? make them think twice about doing it again? Make them hate you more or fear you? the list is prity much endless.
Windows XP 5 Jul, 2019 @ 6:39pm 
I have a feature request. There needs to be taledefs so that an inspired pawn could make a sculpture out of an instance where someone insulted an enemy faction.

It would just be so awesome to have a pawn make a sculpture with a description of something like "This shows a picture of Feeb hurling insults with a sense of purpose at The Blue Cheese Donkeys. She is comparing their leader's mother to a gay tortoise. There is a satisfied expression on Feeb's face. Others within earshot are awestruck at how smoothly she hurled those insults. The scene has 12 onions wearing muffalo wool hats in the background. This is referencing when Feeb insulted The Blue Cheese Donkeys on Aprimay 5th 5502."

I would even be willing for implement it myself to save you the trouble if there's a github page. If you want a coding example of how tale defs work, check out the GitHub repository of my mod called "The Poop Mod" at https://github.com/Xeraster/ThePoopMod and then in the file "PoopMod_Thing_PoopPiece.cs". The taledef xml is in the file called "Poop_TaleDefs.xml".
TheFireMage100 27 Oct, 2019 @ 5:01am 
Maybe add compatibility with preemptive strike so the raids show up like ones generated during normal gameplay? Not really that much point since we get told how long until the raid arrives, but it'd be great to have
Mr. Gibus 8 Nov, 2020 @ 3:08pm 
Maybe if you piss a faction off enough, they'll take it a step further and *siege* you instead of a normal raid?
LaCroix 24 Dec, 2020 @ 4:49am 
Hi

I play Rimworld Vanilla with Rimatomics so i was wondering if you can add a feature where after i insult a hostile faction (and they threaten to raid) that t he TACS (With ATOM Upgrade) immediately detects it and shows the popup "Threat detected" with the ETA
Last edited by LaCroix; 24 Dec, 2020 @ 4:58am
LuckyToShoot 3 Aug, 2021 @ 10:46pm 
Let us insult hidden factions like mechanoids.
Robo 6 Jun, 2022 @ 2:38am 
A new mental break where a colonist will stay at a comms console and insult a random faction for several in-game minutes, resulting in a raid.
Last edited by Robo; 6 Jun, 2022 @ 2:38am
Biionic 9 Dec, 2022 @ 10:26am 
I'm unsure how possible it'd be to do, but a feature where the % chance of them raiding you was tied to their opinion of you would be amazing! If i have rep 100 true allies and i insult them, obviously they'd be pissed but a raid? that seems excessive to an ally! whereas the Feral murder dudes who hate the hell out of me just need an excuse, so of course they'll show up if i call em wimps.
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