Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Keep each City-State's troop tree similar to the Native faction(i.e Swadians/Rhodoks use crossbows Khergits use Cavalry) and just alternate certain troop trees based on the faction's geographic location, for example, a nation based in a heavily wooded location would have a larger Archer corp and a nation based in a grassland would have a heavier cavalry corp. Of course you could go all out and apply economic factors such as the local resources, like if Curaw(a major iron producer) had many more swords and armor compared to Dhirim(A agricultural power)which could have more padded armor and polearms. Take into account factors such as how trade would be effected and you could have some very reasonable and balanced forces.
Custom Troop Trees so the player can equip his own army.
but one big problem with the game in my opinion is banners... not a hard fix just need more banners as I see many lords with the same ones!