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or find a way to add the engrams using the ini without the mod
so the mod is still running without spawns, thanks for help @Superlunary
@drmskr i want to keep the easy way for element crafts on aberration too for the higher rates, were just PvE without extinction in our cluster
https://ark.gamepedia.com/Creature_IDs use the entity ID
you still have the endgramms and items, but the spawns are blocked then.
What *.ini I need and what lines must be rewrited or new?
Corrupted and Titans are not in this mod but these creatures are.
Copy the lines and put them in "Game.ini"
Defense Unit:
NPCReplacements=(FromClassName="Defender_Character_BP_C",ToClassName="")
Enforcer:
NPCReplacements=(FromClassName="Enforcer_Character_BP_C",ToClassName="")
Scout:
NPCReplacements=(FromClassName="Scout_Character_BP_C",ToClassName="")
-
Gasbags:
NPCReplacements=(FromClassName="GasBags_Character_BP_C",ToClassName="")
Gacha:
NPCReplacements=(FromClassName="Gacha_Character_BP_C",ToClassName="")
Managarmr:
NPCReplacements=(FromClassName="IceJumper_Character_BP_C",ToClassName="")
Snow Owl:
NPCReplacements=(FromClassName="Owl_Character_BP_C",ToClassName="")
Velonasaur:
NPCReplacements=(FromClassName="Spindles_Character_BP_C",ToClassName="")
Only the Gacha missed in your list, but i have it done on my own. Thanks.
We need only the bench to travel to our Ragnarok map. There we have the the komplete mod.
[CrossExtinction]
ExtinctionworkbenchSlotCount=100
UnlockallExtinctionEngrams=True
UnlockallExtinctionTekEngrams=True
UnlockAllExtinctionEngramsInstantly=True