ARK: Survival Evolved

ARK: Survival Evolved

DarkEdge's Cross Extinction
D4V394 17 Mar, 2019 @ 10:02am
Dissable Dino Spawns but leave the rest on aberration?
Is there a way to dissable the dino Spawns for our Server on aberration?
we own a Cluster and want to use the endgramms on aberration but not the spawns.
It seems like destroy the aberration balance.
best regards D4.
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Showing 1-14 of 14 comments
Superlunary 18 Mar, 2019 @ 4:26pm 
you'd have to disable the creatures/individually remove them from the spawn container via the ini.
or find a way to add the engrams using the ini without the mod
D4V394 18 Mar, 2019 @ 8:43pm 
okay, thanks, ill figure it out
drmskr 18 Mar, 2019 @ 9:50pm 
Umm, for the engrams, you would be better off just using another mod that adds the engrams...
D4V394 19 Mar, 2019 @ 9:54am 
solved. i just deactivated spawns manually in .ini
so the mod is still running without spawns, thanks for help @Superlunary
@drmskr i want to keep the easy way for element crafts on aberration too for the higher rates, were just PvE without extinction in our cluster
Raynor 24 Mar, 2019 @ 6:42pm 
@D4V394 Can you please post the lines from your .ini you used to disable dinos?
D4V394 25 Mar, 2019 @ 4:46am 
Originally posted by Raynor:
@D4V394 Can you please post the lines from your .ini you used to disable dinos?
im not the owner, just a normal admin on server, but its like u have do dissable the dinosour spawn in your .ini and using the Character_BP spawn name.
https://ark.gamepedia.com/Creature_IDs use the entity ID
Raynor 25 Mar, 2019 @ 8:41am 
Oh so it just uses the vanilla dinos?
D4V394 25 Mar, 2019 @ 2:17pm 
Originally posted by Raynor:
Oh so it just uses the vanilla dinos?
if you say in .ini that the server dont spawn these dino's on map, yes.
you still have the endgramms and items, but the spawns are blocked then.
Raynor 25 Mar, 2019 @ 2:19pm 
ok sweet ty.
Muschkot 2 May, 2019 @ 2:06am 
Can someone help me exclude the Extinction Dinos on Aberation.
What *.ini I need and what lines must be rewrited or new?
Raynor 2 May, 2019 @ 9:04am 
@Muschkot why would you want this mod and not use the dinos?

Corrupted and Titans are not in this mod but these creatures are.

Copy the lines and put them in "Game.ini"

Defense Unit:
NPCReplacements=(FromClassName="Defender_Character_BP_C",ToClassName="")

Enforcer:
NPCReplacements=(FromClassName="Enforcer_Character_BP_C",ToClassName="")

Scout:
NPCReplacements=(FromClassName="Scout_Character_BP_C",ToClassName="")
-
Gasbags:
NPCReplacements=(FromClassName="GasBags_Character_BP_C",ToClassName="")

Gacha:
NPCReplacements=(FromClassName="Gacha_Character_BP_C",ToClassName="")

Managarmr:
NPCReplacements=(FromClassName="IceJumper_Character_BP_C",ToClassName="")

Snow Owl:
NPCReplacements=(FromClassName="Owl_Character_BP_C",ToClassName="")

Velonasaur:
NPCReplacements=(FromClassName="Spindles_Character_BP_C",ToClassName="")
Last edited by Raynor; 4 May, 2019 @ 5:14pm
Muschkot 4 May, 2019 @ 10:45am 
Thank you, it works.
Only the Gacha missed in your list, but i have it done on my own. Thanks.
We need only the bench to travel to our Ragnarok map. There we have the the komplete mod.
Raynor 4 May, 2019 @ 5:13pm 
Thanks for pointing that out I added it in.
Last edited by Raynor; 4 May, 2019 @ 5:14pm
Glyneye 29 May, 2019 @ 3:26pm 
Is this Correct Formula?
[CrossExtinction]
ExtinctionworkbenchSlotCount=100
UnlockallExtinctionEngrams=True
UnlockallExtinctionTekEngrams=True
UnlockAllExtinctionEngramsInstantly=True
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