RimWorld

RimWorld

Simple Slavery[1.0]
 This topic has been pinned, so it's probably important
Ziehn  [developer] 20 Feb, 2019 @ 8:51pm
Change logs
[3/20/2019 @ 3:36pm]
Fixed error on arresting Wild pawns
Fixed arrest chances for slaves not being calculated - lower willpower = Higher arrest chance
Fixed Med Care settings not being saved
Lowered Slave Labor thought debuff from -10 -> -5

[3/14/2019 @ 11:46am]
New Collar, Electric Collars. Zzzt!
Requires Microelectronics researched
Causes burns to the neck
Small risk of Heart Attacks increasing with age

[3/14/2019 @ 4:29am]
Fixed Alien slaves spawning in caravans without Slave Collars

[3/9/2019 @ 12:39am]
Fixed Change Dresser mod compatibility

[3/4/2019 @ 8:52pm]
Colonists no longer think Slave Collars are a fashion statement and will not auto-equip them
Slaves will now auto-equip a new collar if not wearing one and they are not forbidden in outfit policies

[2/28/2019 @ 4:13pm]
Fixed bug where multiple pawns tried to reserve Collars to haul/enslave throwing errors

[2/21/2019 @ 2:02am]
Updated Portuguese-BR translation - Translator: Aramati

[2/20/2019 @ 11:48pm]
Fixed cooldown for mental break on explosive collar arming not ending

[2/19/2019 @ 4:38pm]
The Not-So-Simple Slavery update:

DID YOU KNOW THAT NINETY-SEVEN PERCENT OF ALL LIVING THINGS ON RIMWORLD AREN'T EXPLODING RIGHT NOW? THAT'S BULLSH*T, EXPLOSIVE COLLARS! BOOM!!! Hehehehe. Collateral damage possible. Possibility of mental break on arming collar.
New Tribal Slave Collar texture
Changed mood alert for slaves to "Miserable Slaves"
More advanced collars now lower slave escape chances
Escape chance is now affected by mood, happy slaves = less escapes
Colonists now care less about slaves dying, slaves will get worried if fellow slaves die and don't care about colonist deaths
Bug Fixes

[2/17/2019 @ 11:24pm]
Added Tribal Collars to Tailor benches
Added Portuguese-BR translation

[2/4/2019 @ 5:15pm]
New Icon for "Shackle" button

[2/4/2019 @ 9:12am]
Fixed Job Priorities not saving
Fixed Enslaving your own colonists not working first time
Fixed Restricted Areas not saving - Thanks again to Thirite

[2/1/2019 @ 7:21am]
Fixed translation for Slave Escaping letter

[2/1/2019 @ 3:54am]
Fixed "Execute" being replaced with "Enslave" prisoner interation, window now dynamically resizes to amount of options in Prisoner window - Thanks Thirite

[1/29/2019 @ 3:40am]
Halved Stuff cost of Collars 50 -> 25
Removed Gold Collar spawn chance from world spawned slaves

[1/28/2019 @ 9:13am]
Added negative event letter (yellow) to slave escape event

[1/27/2019 @ 4:18am]
Slave Collars now visible on pawns, use with Show Hair With Hats mod to keep hair
Last edited by Ziehn; 21 Mar, 2019 @ 5:08am