RimWorld
[NL] Facial Animation - WIP
Druidefuzi 19 MAY 2020 a las 19:22
Custom Textures
Hey, I want to make a patch for rimcraft and other Races , i tweaked your blank faces a bit for the races. Otherwise for example female elves would have places without hair on the Head.

Is it somehow possible to apply specific blank faces for specific races? Is there maybe a def i could use as a kind of template?

https://i.imgur.com/UEAwuDk.png

2 examples
Última edición por Druidefuzi; 20 MAY 2020 a las 10:15
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RutraNickers 11 JUN 2020 a las 10:59 
I'm having the same problem. I know how to change the textures paths editing HeadType.xml, but I don't know how to implement a conditional change based in race. I'm not familiar with .xml so I don't know how to implement an IF operator in the code nor how to read the race.

<FacialAnimation.HeadTypeDef> doesn't have a <RaceName> value as <FacialAnimation.FaceAdjustmentDef> has, so we can't simply specify what textures to be loaded in each individual race. I think we can do it if we add some lines in a .xml patch, but I have no idea what exactly I have to put there either.
Última edición por RutraNickers; 11 JUN 2020 a las 11:04
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