RimWorld

RimWorld

[NL] Facial Animation - WIP
Daezz0r 17 Nov, 2019 @ 1:01am
Appearance compatibilty [CE]
So, to not spam the comment section I thought it'd be cool to have this thread.

So far from what I see... THERE ARE THESE BELOVED EYES BACK ON MY PAWNS :steamhappy:

Need further sorting now, since there appears to be a conflict with FemaleBB/Human.
Got my pink squares back for vanilla headgear, which was fixed by the author previously.
And in addition, pawns who wear hats or similar lack their head shown in the top-screen bar (while it's still on their shoulders in-game *hehe*)

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Daezz0r 17 Nov, 2019 @ 2:58am 
Here we go

Originally posted by Daezz0r:
Have the same issue, and according to the author of FemaleBB it's because CE now allows pawns to have multiple headgear layers, which is pretty cool for itself, but obviously not all items now know where they do belong.. too bad these aren't even modded ones.

EDIT:

Originally posted by Zennn:
...
I saw a comment saying to move all hair mods above CE...

That actually solved the box issue for me, but guess what.. there's another problem popping up.
Moved all appearance altering mod's above CE, works wonders.
But now their hair is gone when wearing headgear (which worked before i moved all up) - tells me I need to further adjust my load order.

EDIT:

Few hours and coffee's later, that's the LO which works out pretty well.
With being "[KV] Show Hair With Hats or Hide All Hats - 1.0" at the very end, and currently not supporting vanilla stuff like PowerArmourHelm and CowboyHat and probably more (won't show up in list no matter the load order) ***

https://steamuserimages-a.akamaihd.net/ugc/768355911681233833/BC62A9665F075E565C1C38739A93ED7D367D4798/

*** - combined with CE
Last edited by Daezz0r; 17 Nov, 2019 @ 3:15am
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