RimWorld

RimWorld

[NL] Facial Animation - WIP
Nals  [developer] 22 Oct, 2022 @ 5:44am
OLD RELEASE NOTE ( Please do not post in this thread.)
2022/7/30
- Added a feature to define own animations for races.

2022/5/29
- Removed a features released at 2022/5/08, "hide prosthetic eyes and eye scars" due to problems found.
I will re-implement it by I find a way to implement it that does not cause problems.

2022/5/21
- Improved performances when used with HAR.
- Improved performances by omitting the sight and consciousness calculations.
- Improved performances when playing at high speeds.
- Fixed a bug that eye's highlight continues to appear when dead or unconscious.

2022/5/08
- Added the feature to hide prosthetic eyes and eye scars.

2022/4/29
- Added the feature to adjust head offset POSITIONs for HAR races.
- Added the feature to turn off the eye highlight when the pawn's consciousness drops below half.

2022/4/18
- Added the feature to apply or not facial animations to males, females, and others..

2022/2/20
- Improved performance by omitting body part searching every ticks.

2022/1/19
- Improved performance by omitting off-screen animation control.
- Added a new options disabling non-colonist animations.

2022/1/15
- Fixed the processes of animation control. In addition, all offset values in Animation Def has been modified.

2022/01/02
- Added a feature for Experimentals, it can partially hide the eyeball. It is special implementation for LidShapeDef.

2021/12/19
- Implemented EmotionControllerComp, a feature for Experimentals.
- Implemented LidOptionControllerComp, a feature for Experimentals.
- The feature to change the complexion depending on the mood value has been moved from HeadControllerComp to EmotionControllerComp.
- Removed unnecessary transparent images rendering to reduce the load.

2021/11/27
- Added Japanese and Chinese translations to Mod Config.
- Reduced memory usage when using Experimental.

2021/10/31
- Added a feature separating the eye texture into left and right internally due to enable to use CutoutSkinOverlay improving eye rendering for Experimental MOD.
- Fixed a small bug.
2021/10/17
- Supported "Mass Lovin" Mod

2021/08/22
- Removed Sclera switch in Mod Settings.
- Removed Sclera textures and moved them to another mod.

2021/08/21
- Added 1 switch for Sclera in Mod Settings.

2021/08/19
- Added an experimental feature to implement "Sclera". I may change the specification later.
- repainted mouth images.

2021/08/01
- I modified the coordinates of images in this mod for compatibility with tattoos.

2021/07/23
- Add a setting to switch the left and right blind eyes

2021/07/23
Perhaps I could have fixed the nudity bug.
I have not been able to play much of 1.3 yet. If you find any bugs, please report them.

2021/07/22
Sorry for my late. I am trying to fix nudity bugs.
I will describe a temporary workaround.
Please use the following mod and disable "Force No-cache" in Facial Animation Mod Settings.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2539273760

2021/07/18 1.3 WIP
I have updated this mod. However, 1.3 is still unstable, please report bugs.
I added 1 switch in Mod Settings. When you use the following mod, please check Mod settings.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2539273760

2021/05/10
- Improved compatibility with Rocketman. Fixed dead pawns' eyes moving.

2021/05/02
- Changed methods managing graphics due to preparing a new mod.
- Fixed a bug that occurred when changing the eye and skin color with other mods.
- Deleted a feature to changing eye color a bit in realtime because it occurs bugs.
- Added a new feature to disable eye highlight when colonists have low mood.
- Repainted some images for Male.

2021/01/03
- Added a new Face part, "Beauty mark".

2020/12/19
- For developper, new features Making Face Part Images for Non-Human Races.
If you are interested, please check discussion.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1635901197/5367692919520438802/
- Repainted Female Faces.
- Added new feature to load a normal shape images when a non-existent image is specified.

2020/11/25
- Changed methods to selecting face types.

2020/11/12
- Added new Lid type for Female.

2020/11/08
- Added new Lid type for Female.

2020/11/07
- Brow, Lids and Eyes, the images separated left and right were merged in order to reduce the time it takes to modify.

2020/10/02
- Implemented 1 beta feature that allows for the animation in colonist portraits.
It is disabled by default. Please check Mod Settings.

2020/05/17
- Support "Invisible Mode" for DLC users.

2020/05/03
- Added a new feature for modders. You can adjustment head sizes by defs.

2020/04/19
- All Textures were converted 256px -> 512px.
- Changed a shaders to draw eyeballs and lids because preview version had a bug which it cannot draw them under transparent apparels.

2020/03/12
This MOD supports version 1.0 and 1.1 clients now. But, it will support only version 1.1 in the future.

2020/03/11
Updated to add support for version 1.1.

2019/11/17
- Add 1 Eye Shape for female.
- Add 1 Lid Shape for female.
- Improve compatibility with Combat Extended.
Please sort your mods like following.
Other mods....
- Combat Extended
- Facial Animation
Other mods....
- Improve compatibility with Show Hair With Hats or Hide All Hats.
Please sort your mods like following.
Other mods....
- Show Hair With Hats or Hide All Hats
- Facial Animation
Other mods....

2019//7/9
Sorry for writing in Japanese.

更新が遅くなり申し訳ありません。いくつかのバグを修正しました。
・白骨化したときに新鮮な頭が見える不具合を修正
・目の欠損表現を追加。(目が見えなくなると白くなる。)
・Character EditorやEdb Prepare Carefullyで顔の色が変化しない不具合を修正。
・顔表現を追加
 ・戦闘待機
 ・着衣、脱衣
 ・他の入植者の服を脱がせる時
 ・アイテムを運ぶ時
 ・研究中

Feb 9th 2019
- Fixed an issue about Invisible bald head.
- Fixed an issue about rotten corpse that it has flesh head.
- Fixed an issue about skeleton eyes.

Feb 4th 2019
Thank you for choosing this MOD.
I was surprised there are a lot of feedback about it. ^-^
Sorry, I'm not good at English, so reading comments take more time than I expected.

I have confirmed about some bugs. I'll try to check them and fix them in this week.
Last edited by Nals; 22 Oct, 2022 @ 5:47am