RimWorld

RimWorld

[NL] Facial Animation - WIP
Error when starting game
XML error: <graphicData><graphicPaths><li>BS_Titan/bp_default_normal</li><li>BS_Titan/bp_female_normal</li></graphicPaths><layer>PostSkin</layer><colorType>Skin</colorType><useSkinShader>false</useSkinShader><drawLoc>HeadTop</drawLoc><drawOffset>(0, -0.00288, 0)</drawOffset><drawIfFaceCovered>true</drawIfFaceCovered></graphicData> doesn't correspond to any field in type GeneDef. Context: <GeneDef ParentName="GeneJawBase"><biostatCpx>0</biostatCpx><endogeneCategory>Jaw</endogeneCategory><displayCategory>Cosmetic</displayCategory><randomChosen>true</randomChosen><iconColor>(0.75, 0.75, 0.75)</iconColor><exclusionTags><li>Jaw</li></exclusionTags><defName>BS_BrokenTitanHead</defName><label>urb cyborg head</label><description>Carriers of this gene have partial cybernetic-looking head</description><iconPath>GeneIcons/BS_TitanHead_Icon</iconPath><displayOrderInCategory>97</displayOrderInCategory><forcedHeadTypes><li>BS_BrokenTitanHeadFemale</li><li>BS_BrokenTitanHeadMale</li></forcedHeadTypes><selectionWeight>0.5</selectionWeight><canGenerateInGeneSet>true</canGenerateInGeneSet><graphicData><graphicPaths><li>BS_Titan/bp_default_normal</li><li>BS_Titan/bp_female_normal</li></graphicPaths><layer>PostSkin</layer><colorType>Skin</colorType><useSkinShader>false</useSkinShader><drawLoc>HeadTop</drawLoc><drawOffset>(0, -0.00288, 0)</drawOffset><drawIfFaceCovered>true</drawIfFaceCovered></graphicData></GeneDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlToObject:ObjectFromXml<Verse.GeneDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.GeneDef> (System.Xml.XmlNode,bool)
Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()