Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I somehow managed to follow the directions despite having no C# experience. It loads but all the faces of the pawns are the same shade.
Hopefully this means it's a simple fix, just the one lighting bug to fix.
Should probably merge Sunshiney's version, of the color loading because my quick and dirty version has no caching, i just threw the thread check in without confirming, and theirs looks generally more robust.
(If you've already applied the fixes from other people above, but have the face leaking the color, the fix you want is to Graphic_RenderTexture.)