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Regarding the waiting at median (traffic lights thing) issue #8 might help with configuring it.
This function is node by node connect. So it should make like "Speed Limit", when hold Shift to click, it will connect the whole road nodes of ONE lane.
And for junctions, can select more connection point at same time to with two function,
1 selected connection point all to one of select lane.
2 selected connection point all to each correspond lane.
Todo list
I would like to investigate why yellow traffic lights sometimes are not properly rendered.
I would like to implement traffic light templates so that you would not need to manually set up individual steps for common junction patterns.
Stop signs should be more useful. Drivers should act more realistically/confident when stop/yield signs and traffic jams meet together.
Adaptive Timed Traffic Lights: Currently only vehicles on the road segment next to the junction are being measured. I would like to expand the traffic measurement to 2 segments.
When switching between control modes, the UI starts to ignore user mouse input. This is annoying. I will hopefully fix that.
We could measure if there is traffic backing up after a timed traffic light. If it is the case (that is: cars having a green light do not move) the next timed step could be activated.
There are still some issues with crossings and pedestrain crossing lights (missing textures, double crosswalks). Let's see what can be done.
For new users it takes some time to understand how the mod works. Having something like a (video) manual would be great. Or just a better UI.
Upcoming changes
Code optimization & refactoring
Timed Traffic Light Templates (ready-to-use directional traffic light patterns)
There are discussions about adding conflict detection[github.com], which would in turn open up possibility of much better default traffic light behaviour. In addition, traffic lights should be factoring in, by default, the lane arrows/connections, vehicle restrictions and stop/yield/priority signs.
So, it should be possible to have traffic lights work great by default. And timed traffic lights could then become a simple matter of choosing which sets of lights are linked together (and even that could be defaulted along road routes or priority routes).
That won't work too well as often a lane connector at junction will connect not only to the 'straight ahead' route, but also to a side road, and small side roads are often slower than main roads or avenues.
I think what would be better is an easier way to set default speeds for different types of roads like this[github.com].
They have increased probability with higher traffic, less maintained roads and dangerous crossings. When they happen, they generate long traffic lines and require police/health services to be dismissed.