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What if you move(slightly) that road segment with that mixed parking restrictions(using MoveIt)?
Will vehicles reshuffle to the disabled lane or not?
The roads with the faults in the screenshot are from this pack:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1601040013
Namely the 2 lane, 2 way road with parking.
If I use the vanilla 2 way road it works as expected.
It seems that with the workshop road, the buggy effects depend on which side of the road you apply the restriction to. Restrict one side, one bug happens. Restrict the other side, a different bug happens.
I use these roads A LOT (pretty much my entire city) and I'm not sure why the parking restrictions are glitchy with these roads.
Thanks!
Quick note: that user and me are both using left-hand traffic, I don't know if that's related at all or if it's purely those assets.
I haven't tested the parking restrictions on other assets from Macwelshman.
Would you be able to let me know here when you think you've got a fix in place please?
2L1W with parking has a bug where both parking lanes were positioned at the same spot which result in vehicles parking on the one side of the road.
2L2W have parking lane direction set to both which is not fully supported by the game and TM:PE (vehicles always park in the same direction on both lanes) - those roads where two parking lanes are available to disable, but there is no highlight when you hover over P button. Disabling lanes does not work for those segments despite you see that UI shows otherwise, and disabling one lane actually disables the opposide while disabling the other one makes TM:PE to completely ignore setting but for both lanes. Fully supported parking lane direction: Forward, Backward, AvoidForward and AvoidBackward. Other settings like Both(like in this example) and AvoidBoth won't work as expected.
First issue can be easily fixed, the other one requires a change from Both to either Forward or Backward for all assets when that option was used.
Third issue - 2L1W or 1L1W (both with 2x parking lane) - you can't disable parking lane only on the one side of the road.
Anyway, to support all cases in TM:PE they require major change in the "disable parking lane" feature which will make saved settings not backward compatible in case you want to switch between versions (stable <-> test, not yet public)
No ETA, but possible it might be implemented in v11.7 or v11.8.
Or is there more outside of your control that'd need to be done too, say by the asset creator?
I've noticed that some of these roads also don't appear in the speed limit default list thing, where you scroll through the roads any you save/apply speed limits.
Do you think this could be related?