Cities: Skylines

Cities: Skylines

TM:PE 11.9.1.0 STABLE (Traffic Manager: President Edition)
TMPE not loading
it says that tmpe is not loaded correctly in-game. here is a log https://github.com/vasilevsky007/misc/blob/main/TMPE.log
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Krzychu1245  [pengembang] 2 Mar 2021 @ 11:54am 
Our team is happy to support you if:
  • You are using the latest version of TM:PE v11 STABLE or TM:PE v11 LABS
  • You are using a properly purchased and latest version of Cities: Skylines
  • You provide useful information when reporting a bug
We will not provide support if:
  • You are using a pirated or old version of Cities: Skylines
  • You are using an older version of the mod
TM:PE is only tested on and updated for the latest version of Cities: Skylines.
Jelucan 4 Mar 2021 @ 6:22am 
Hello, each time I activate this mod the game displays 2 error messages then black screen.
Krzychu1245  [pengembang] 4 Mar 2021 @ 11:01am 
I need logs. You didn't said what errors. I'm not a clairvoyant, sorry.
Jelucan 5 Mar 2021 @ 7:31am 
Oh yes sorry
Jelucan 5 Mar 2021 @ 7:31am 
A Mod caused an error [System.Exception]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.IOException: Sharing violation on path /Volumes/SSD LA T5/Steam 2/steamapps/common/Cities_Skylines/Cities.app/Contents/TMPE.log
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in <filename unknown>:0
at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,♥♥♥♥)
at System.IO.File.AppendText (System.String path) [0x00000] in <filename unknown>:0
at CSUtil.Commons.Log.LogToFile (System.String log, LogLevel level) [0x00000] in <filename unknown>:0
at CSUtil.Commons.Log.InfoFormat (System.String format, System.Object[] args) [0x00000] in <filename unknown>:0
at TrafficManager.TrafficManagerMod.OnEnabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
Jelucan 21 Mar 2021 @ 11:13am 
?!
Krzychu1245  [pengembang] 21 Mar 2021 @ 12:01pm 
Did you move the game do the other directory manually recently?
Jelucan 22 Mar 2021 @ 1:49pm 
yes
Krzychu1245  [pengembang] 22 Mar 2021 @ 2:42pm 
OK, so here[github.com] you can find possible solutions.
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