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Unfreeze: no. The simulation remains frozen, I have tested this by leaving it for 1 hr
Pathfinding: thanks for the tip. I am closely monitoring the figure, first game I loaded the pathfinding slowly went up to almost 2000, then dropped again to be steadily close to 0 for some time, after a couple of minutes the game freezes at 479 pathfinds while I was trying to build a road (zoomed in)
Doing something specific: I suspect it often happens when zooming in on junctions or traffic streams, or while working with IMT or while building certain workshop roads (such as the suburban BIG or adaptive roads) but I am absolutely not certain if this could be technically related. It also happened once zoomed out and letting the simulation go.
Happened without mod: no.
Let me know if you need any more info or logs in order to debug this issue. I will see if I can learn more from the pathfinding overlag.
You can share the log (upload to paste.ee) since log file is cleared every time you start the game you need to take/copy log file after the problem occur, before launching game next time.
The pathfinds from the overlay also seem not to indicate anything, the logs in the drive folder below did freeze on 137, 11 and 0 pathfinds respectively.
Here are another couple of output logs: https://drive.google.com/drive/folders/1FwOxRgQxzf44oJmNRlEDd6zoAl-j24X4. The logs are too big for paste.ee, I am getting continuous time-outs. I have copy-pasted these immediately after the game freezes and I have to end task.
Maybe relevant: the citizen instances limit is close to being hit (63768 of 65536 in the 3rd game above), but none of the other limits are.
Does it happen if you disable TM:PE?
If it for some reason might not be TMPE related, what else could it be then?
Guy that seems to have a similar issue: https://community.simtropolis.com/forums/topic/762015-mod-error-look-rotation-viewing-vector-is-zero/
Reddit question I posted some time ago on what I thought to be the issue by then: https://www.reddit.com/r/CitiesSkylinesModding/comments/10cgby3/vehicleaisimulationstep_look_rotation_viewing/(incorrect?)
I will contact the asset author first, and if we determine that it is totally unrelated to TMPE we could discard this thread if you wish. The simulation freeze does not happen with TMPE active after unsubscribing from 6 cargo train assets from the following collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=577210966
The stack trace of the message in ModTools mentioned in my previous comment (above) indicated something with CargoTrainAI, so I tested first simulating my city without rail network (using move it) and when that worked, I tried first without the "long" cargo trains and next without any workshop cargo trains, and that worked. All my cargo trains at that moment were from the linked collection.