Cities: Skylines

Cities: Skylines

TM:PE 11.9.1.0 STABLE (Traffic Manager: President Edition)
Vehicle / Road Path Issue
I have narrowed down an issue i currently have to TMPE and/or Hide TMPE Crosswalk, I do not know if there is a previous discussion that covers this.
When building new roads the pedestrian crossings are automatically switched off (Through TMPE) and the newly built road is unusable by vehicles. Does anyone else get this issue? I have experienced this before (over a year ago) and it does tend to clear up after around a week or two, presumably because it may happen around updates (like this time, although i have been playing for the past week following this update and it only broke earlier today).

https://youtu.be/2j5e4KzMnK0
Last edited by Bjornecieus; 5 Jun, 2023 @ 3:14am
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Showing 1-3 of 3 comments
Krzychu1245  [developer] 4 Jun, 2023 @ 5:02pm 
Something is wrong there. Try Broken nodes detector and make sure you subscribe all mod dependencies. You can also check the game log for errors,

When building new roads the pedestrian crossings are automatically switched off
There is no such feature. If road are unused or vehicles despawn approaching new road then also try Broken Nodes Detector and mode or bulldoze all pedestrian paths it finds. The source of that problem is a rare bug in vanilla but it affects pathfinding(new roads are constantly marked as updated so game cannot use them - road update requires path recalculation).
Bjornecieus 5 Jun, 2023 @ 2:17am 
I did already use broken node detector on my save and it found nothing. I checked before making the post whether or not the issue still happened with TMPE unsubscribed. When it was unsubscribed new roads worked fine, the issue then came back once i relaunched the game with TMPE subscribed.
Is there any specific thing i should be looking for in either output_log or TMPE log? i did skim through it to find any mentions of fails or paths all i could find was this (In TMPE log).
Info 43.4270545: TMPE patches in [me.tmpe.preload] uninstalled. Info 43.4321711: preload patches installed successfully Info 43.4332631: Preloading Managers Info 43.4343934: CustomPathManager.Initialize() called. Info 43.4348635: CustomPathManager.Initialize() CustomPathManager not found, creating new instance.
Last edited by Bjornecieus; 5 Jun, 2023 @ 2:18am
Bjornecieus 5 Jun, 2023 @ 3:40am 
I had been searching for similar occurrences and i found a post that stated similar to what you said. I ran broken node detector again and it did find 2 pedestrian path nodes that i then removed and replace and the problem is fixed (I was being an idiot when i put the comment prior to this one).
Thanks for providing the fix :steamthumbsup:
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