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There is no such feature. If road are unused or vehicles despawn approaching new road then also try Broken Nodes Detector and mode or bulldoze all pedestrian paths it finds. The source of that problem is a rare bug in vanilla but it affects pathfinding(new roads are constantly marked as updated so game cannot use them - road update requires path recalculation).
Is there any specific thing i should be looking for in either output_log or TMPE log? i did skim through it to find any mentions of fails or paths all i could find was this (In TMPE log).
Thanks for providing the fix