Slay the Spire

Slay the Spire

The Elementalist (WIP)
Stukov 28 Jan, 2019 @ 6:39am
Game crashing on playing the Card Widdershins with Aircast effect.
Error log:

14:32:38.326 ERROR core.CardCrawlGame> Exception caught java.lang.ArrayIndexOutOfBoundsException: -1 at java.util.ArrayList.elementData(ArrayList.java:418) ~[?:1.8.0_144] at java.util.ArrayList.get(ArrayList.java:431) ~[?:1.8.0_144] at elementalist_mod.orbs.ElementOrb.render(ElementOrb.java:230) ~[ElementalistMod.jar:?] at com.megacrit.cardcrawl.characters.AbstractPlayer.render(AbstractPlayer.java:1977) ~[?:?] at elementalist_mod.characters.TheElementalist.render(TheElementalist.java:203) ~[ElementalistMod.jar:?] at com.megacrit.cardcrawl.rooms.AbstractRoom.render(AbstractRoom.java:552) ~[?:?] at com.megacrit.cardcrawl.rooms.MonsterRoom.render(MonsterRoom.java:103) ~[?:?] at com.megacrit.cardcrawl.dungeons.AbstractDungeon.render(AbstractDungeon.java:2703) ~[?:?] at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:448) [?:?] at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?] at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]

I only had 2 Air when playing the card. It looks like the Transmute effect went through, as I had 2 Fire in the fire slot, but then the game crashed.

EDIT: I was now able to play the card without a crash when I had water transmuted into Air.
Maybe the bug correlates to there being no Air after transmuting and the gaming trying to use air for the Aircast effect?
Last edited by Stukov; 28 Jan, 2019 @ 6:45am
< >
Showing 1-5 of 5 comments
HULK BROGAN 28 Jan, 2019 @ 6:58am 
java.lang.ArrayIndexOutOfBoundsException: -1 at java.util.ArrayList.elementData(ArrayList.java:418) ~[?:1.8.0_144] at java.util.ArrayList.get(ArrayList.java:431) ~[?:1.8.0_144] at elementalist_mod.orbs.ElementOrb.render(ElementOrb.java:230) ~[ElementalistMod.jar:?] at com.megacrit.cardcrawl.characters.AbstractPlayer.render(AbstractPlayer.java:1977) ~[?:?] at elementalist_mod.characters.TheElementalist.render(TheElementalist.java:203) ~[ElementalistMod.jar:?] at com.megacrit.cardcrawl.rooms.AbstractRoom.render(AbstractRoom.java:552) ~[?:?] at com.megacrit.cardcrawl.rooms.MonsterRoom.render(MonsterRoom.java:103) ~[desktop-1.0.jar:?] at com.megacrit.cardcrawl.dungeons.AbstractDungeon.render(AbstractDungeon.java:2703) ~[?:?] at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:448) [?:?] at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?] at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]

I recreated the bug. Upon crashing i only had air and fire, and no other mods other than the essential mods turned on. I then tried again and had ALL elements, which did not cause a crash on casting.
Last edited by HULK BROGAN; 28 Jan, 2019 @ 7:00am
Blue Hexagon  [developer] 28 Jan, 2019 @ 9:50am 
Thanks for the reports - I believe I know what was causing the bug, but can I get any feedback on whether you're still running into this after the update?
Stukov 29 Jan, 2019 @ 1:39am 
I still got a crash after playing Widdershins.
I had 2 Air, no Water, played Widdershins, Elements transmuted, Game crashed.
I did see the number 1 on both FIre AND Air though.

09:37:11.377 ERROR core.CardCrawlGame> Exception caught java.lang.ArrayIndexOutOfBoundsException: -1 at java.util.ArrayList.elementData(ArrayList.java:418) ~[?:1.8.0_144] at java.util.ArrayList.get(ArrayList.java:431) ~[?:1.8.0_144] at elementalist_mod.orbs.ElementOrb.render(ElementOrb.java:230) ~[ElementalistMod.jar:?] at com.megacrit.cardcrawl.characters.AbstractPlayer.render(AbstractPlayer.java:1977) ~[?:?] at elementalist_mod.characters.TheElementalist.render(TheElementalist.java:209) ~[ElementalistMod.jar:?] at com.megacrit.cardcrawl.rooms.AbstractRoom.render(AbstractRoom.java:552) ~[?:?] at com.megacrit.cardcrawl.rooms.MonsterRoom.render(MonsterRoom.java:103) ~[?:?] at com.megacrit.cardcrawl.dungeons.AbstractDungeon.render(AbstractDungeon.java:2703) ~[?:?] at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:448) [?:?] at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?] at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
Blue Hexagon  [developer] 29 Jan, 2019 @ 11:12am 
Originally posted by Stukov:
I still got a crash after playing Widdershins.
I had 2 Air, no Water, played Widdershins, Elements transmuted, Game crashed.
I did see the number 1 on both FIre AND Air though.

<crash log>

Not sure when you encountered this crash, but Widdershins has been changed since then that this particular one shouldn't be possible. (I literally set it to ignore a crash in that part since it's purely asthetic rendering.)
Stukov 29 Jan, 2019 @ 11:15am 
I encountered after the update you said that fixed it. But there might be chance something with the update went wrong on my end. I'll try again tomorrow and report if I encounter it again :)
< >
Showing 1-5 of 5 comments
Per page: 1530 50