Wreckfest

Wreckfest

stunts mod
druiz996 28 Mar, 2019 @ 8:37am
Comments about the tracks (longer version)
First of all, I really liked the concept. Maybe you went too far into the replica side of nothings instead of going for a remake but still very cool.

· Corners = I like how generic they are. Whether you're going for a replica or a remake, the tracks in Stunts are made of generic pieces (that's why the game had a track editor).

· Ramps = It's cool they are all generic but you gotta add some sort of transition. The original game didn't have the transition to avoid using too many polygons and that's why the cars didn't feel them but you should probably have no problem making the transitions somewhat rounded. It might break the looks a bit

· Other obstacles = They work how they should, you did a nice job.

· Surfaces = You gotta make what everything is a bit clearer. The snow is confusing for many people (watch a bunch of Youtube videos) so maybe adding some texture might help.

· Extra comment = You mentioned how high ramps are. When creating ramps, it's usually not about the size of the ramp but the angle of the take-off. Maybe, for the future, you could experiment with different slopes and different heights.

I cannot help you build tracks myself (I'm not a PC-wise guy) but, if you want, I can help you testing stuff or just talking about track design.
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Remort  [developer] 6 Apr, 2019 @ 7:21am 
oh ive only just noticed this post, thanks for the extra input.
the update released today has smooth transitions at all of the tracks now.

they function well while sticking to the tile format,i try to balance around c class max hp
of 164. a player car will just clear jump over a full tile at max speed.

the white sections are supposed to represent ice, they don't work properly and default to dirt physics.

R3dNag 9 Jun, 2019 @ 9:29am 
Dude, nice job. How did you do that? Is there a track editor? Did I miss something ? :)
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