Slay the Spire

Slay the Spire

The Animator
Review (Updated for recent changes)
When I first downloaded this mod I thought it was fantastic. It had this huge card pool that could be used in countless different ways and had loads of viable options with explicit synergies within series and powerful implicit synergies between them and the need to balance these factors. It gave a lot to think about and after a little while I found I was playing it exclusively instead of the main game.

The last few sets of card changes has convinced me otherwise though.

There was a card I threw into every deck - I forget the name of the character, it's from an anime I'd not seen - that powered up every card you drew for the rest of the game. It got down powered so that it's no longer an automatic include and would now only fit decks that made heavy use of cards with multiple attacks of simultaneous attack/blocks. At the same time Saitama got changed to a much more thematic version that can kill things with a titular single punch but needs to play through a chain of cards to do it. There are loads of other changes too, but those stood out as solid improvements, one mechanically making choices more meaningful rather than automatic and one thematic making a character feel more like their anime counterpart.

It's not just a fantastic mod, but a fantastic mod that the creator is continuing to support and genuinely finding ways to make even better. This is genuinely outstanding not just in the category of mods but also when compared to main published games. Best expansion/DLC/whatever I've ever played.
< >
Showing 1-1 of 1 comments
Dlanor 22 Aug, 2019 @ 9:15pm 
Yeah, I'd have to agree for sure, the mod started out decent and very quickly got better and better, constantly improving with multiple updates a week for the several months it's been live. Easily the mod character that improves the base game the most solidly, it's 1 character that has extreme versatility but requires some thought into how you build the deck still, balancing things with several levels of RNG that really makes each run feel different.

:gsmilell::gsmilell::lunar2019smilingpig:
< >
Showing 1-1 of 1 comments
Per page: 1530 50