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Katanagatari + Martial Artists: very good survival, and you get a lot of multi-hit attacks to throw at the boss. This seems super critical.
Saitama (saw a friend's results) + support. You could probably get the same effect with a deck using the Katanagatari UR.
What didn't work and I'm not sure reasonably COULD work: anything with an orb focus. I could get to the final boss, but there's no way to focus orb damage, so you ARE going to kill the dolls first. This was with Boros and double Ainz, so that was racking up intangible and focus as much as I could. Ultimately fell short by 200 but nearly all the damage came from Jibril and Schwi's cooldown.
And obviously any deck riding on Augmentable is not going to have a good time of it once you hit act 5. Gilgamesh might be able to claw back a bunch of the damage in the deck itself, but once again it's more going to be strength boosts.
But ♥♥♥♥♥♥♥♥♥, the fights leading up to the final boss are no joke; I lost 2 runs by getting 100-0'd to an elite and a regular encounter. You probably just want to pick the path with the least encounters, since there's no telling if you'll run into a Giant Head-type enemy or the ones that start hitting you for 50+ on turn 2.
I don't think you need a perfectly optimized deck to win, but if you wanna attempt Act 5 on a higher Asc level, you might need to strategize your run a bit. Like, taking astrolabe, orrery, even empty cage instead of an energy relic, getting rid of -all- your strikes/defends and not taking curses, buying Peace Pipe, buying strong shop cards, and maybe not drafting too many on-kill cards (since the upgrades reset). Also, any card that gives temp hp is good, since a lot of Act 5 enemies deal piercing damage and/or apply burning.
And I think the first Act 5 energy relic is the best, the one that gives 2 energy per turn & +1 str when you play a power or smth.
On the positive side, I like the enemy design and I'm really excited to see the rest of the act.
Thank you for all your work on this mod! It really is what keeps me coming back to StS.
Did it not unlock the large trophy either? Was it a standard run?
@Raineh Daze
This was my attempt with orbs
https://www.youtube.com/watch?v=JGJwBfk702s&feature=youtu.be
I admit I didn't test the whole act too much on higher ascension since it was taking too long and I just wanted to release it asap. I'll try to reduce the damage scaling per ascension level, and I will also increase the drop rate for the potions.
I tried poison and it hit a double problem--one there's a lot of regeneration added and two... poison is really REALLY good at keeping the enchanted armour value high.
Also, you don't need a card with 10+ hits, aisha was quite an overkill in that fight. You can win with just 1 multi hit card, just for the final phase, but it's still not something necessary
Personally, I like it. I do think it requires you to build your deck more carefully, but in stark contrast to my first attempt, I never felt like it would've been impossible even if my deck had been a bit more random. I think you can reasonably expect to win it most of the time (at low ascension anyway), and that's actually impressive because it feels much more challenging than the Heart, which is a welcome addition. A few of the crystals/cubes/wisps etc might need a little nerfing, primarily because of how quickly they stack constrict and strength, but if you have a few medallions you can afford their inevitable HP drain.
For the boss, I didn't realize how the enchanted armor stacking worked at first, and it nearly timed me out - but I got lucky with my card drops, and having two Ainz Oal Gowns and Saitamas gave me the victory on that one.
As for things I think could use a second look, I already mentioned the crystals/cubes/wisps. But more importantly than that, I agree with Birp - encounters are not rewarding in this act. They're fun to try a few times so we can play against the new enemies, but if you choose to take on act V you've probably already got your deck set up the way you want it, so the chance for another card pick doesn't make up for the increased danger they represent.
This goes double for the elite fights. Medallions have two genuinely useful effects, but they're primarily useful for getting to the boss fight rather than winning it. It feels wiser to avoid the elites entirely than to take on one or two or five in the hopes that you can heal your HP for the boss fight, especially since the HP you'd be healing was probably lost to the elites in the first place. Upgrading cards is certainly helpful, but if you've got the Apotheosis card or a couple Scars then it's pretty much a moot point.
One idea to make Act V encounters more rewarding would be to add an increased chance for UR cards in final act drops, or for regular enemies to let you upgrade a card after battle. Just as ideas.
This is a poison deck attempt instead
https://www.youtube.com/watch?v=PEm0v6ioYEg
I won the final phase thanks to the strength buff, but I think that's fine, the focus of the deck was still poison and I got through the whole act using poison.
@Sir Slush
Thanks for the feedback, I'll try to think of some additional reward
Or maybe an alternative could be to have a fixed path
There seems to be a bug when you enter the Act that causes scrolling to not work until you restart, not sure how you managed that.
Also, nice cheeky bit with Light Yagami.
For the Unnamed fight, I feel the boss should have smth like higher max hp, an invincible buff, or deal ~10% as piercing damage, since it's really easy to rush the boss down after killing the dolls for +60/90/120 str.