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(sorry for my english)
Hello
I enjoy your mode very much.
I am happy with the most fun and steady balance patch I've seen.
I would like to suggest a little balance adjustment.
Togame
Too OP ... 0 Cost , and useful ability
Jibril, amaterasu, mitsurugi
If you have simple conditions, can have a strong ability.
Higaki rinne
OP . it has random ability, but it is usually a strong and zero cost card.
Guild girl+
Hi, I've made these changes
Guild Girl might be ok since she's a common and costs 0 unupgraded, but I think Togame might need a slight buff now (maybe smth like Synergy: you may exhaust a card in your discard pile instead or reduce cost to 0 on upgrade).
Card draw is super valuable on Animator though when you consider how many offensive tools it has access to, so idk. I'm just a bit sad since I always drafted this card, lol.
1(0) Energy: Draw 2 cards. Exhaust 1 card. Purge after 3 uses.
That way the upgraded version should basically always be good. But let me know if you still think she needs to be reworked.
Thank you for listening.
I have played the fullmetal alchemist character this time, and it was very enjoyable and satisfying as a result of playing.
This mode is my favorite mode and I will always be cheering.
https://imgur.com/a/hHMkUr0
I would like to another suggest balance adjustment.
jibril, mitsurugi : when it is upgraded, raise power stat 1 is better. not 2
damage stat is increase a little more.
higaki rinne : too OP.. I will not explain it because I said it last time.
Shiro : little OP
Chang plan (suggest)
Cost 2 (2)
this card is exhaust when turn end ( - )
Stephanie
OP. i think this This card may not be available for Shapeshifter.
and raise cost to 1, (upgrade 0)
togame
Still OP
i think This card should become an extaust card. (Instead, the ability to go back as before)
Mustang's burning effect
i think, this stack is decrease 1 when turn start
Roy Mustang is the only card that inflicts burn, and it only inflicts from 2 to 4, it's not like poison where you can quickly inflict large amount, still, I'll wait a little and if it does feel OP I will change it later on.
I feel Stephanie would be really weak at 1-cost, and being able to use her on shapeshifters increase the overall value of shapeshifter cards (which is what I'd want to happen).
Gaining 1 Strength on Mitsurugi is a very minor effect, considering you can normally activate it just one time.
That said, I've made these changes:
- Higaki Rinne now has some more random effects.
- Shiro now costs 3(2).
- Reworked Togame's effect, she should be more interesting to use now.
@chimmon @Birp and everyone else, let me know if you like the new Togame
How about increasing her draw on upgrade and making the effects cumulative? This would make her feel more powerful as the extra draw is an extra effect. Then you can move the exhaust 1 card (required) to the lowest level - as a cost for all the other effects. It would require some testing and adjustment of effects (like the self-exhaust). Her cost would have to be non-zero as you wouldn't want people chaining her... although the required exhaust would limit abuse.
Side notes: I feel bad about Shiro, but yeah, she was too good. Alphonse being zero cost is good 'cause who wants to pay energy just for cooldown reduction? Skill legacies are harder to activate because Guren can't exhaust them. Perhaps add a longer cool down self-exhaust to Alphonse? That way he could die on his own, like his plot. His armored form is really powerful, so easy access to it might be a bit much. Or have him give a small (3) amount of block if he doesn't give focus?
This time, I would like to show you the overall opinion of the card.
priestess
This card is too weak. The effect of getting 3 cooldowns compared to 1 cost is too weak. Decreasing the cooldown to 2 turns may be worth it.
Alphonse elric
This card is too weak. It is too weak to draw two draws to get focus 1.
i suggest to add this
senergy: add block 3 (4)
Ara
This card is too weak. It's a hard game to defend against, but the basic damage is too low.
I will suggest to upgrade. Damage to 5 (7) two time
Berserker
This card is too weak. It's a hard to break guard. but the cost is too high.
Try lowering the damage and reducing the cost, or raise it to the other direction.
Chung
It is somewhat weak card. The basic effect is weak, too, but the cooldown is too long.
I suggest you reduce your cooldown 1 turn.
It is somewhat weak card. The conditions are too demanding and not effective.
I suggest that you relax the condition to about 4-5 strengths.
Mikaela
The performance is good at the core card in legacy deck and compress deck. The basic performance is also strong, and the ability to exhaust one card at the time of enhancement is excellent.
I would suggest adding a cooldown to your exhaust ability.
Cooldown 2 (1): choose 1 card in discard deck and exhaust.
Rory Murcury
The performance is very good on reinforcement. When reinforced, the cost is maintained at 1, but it is better to adjust the direction to add damage 8.
Stephanie
The basic performance is too good. you said that want to keep this ability, so i suggest add this
Purge after 2 (3) use
Goblin Slayer
This card is too weak. this Cards interfere the draw in added to the deck, but the card performance is less than that.
I would suggest reducing the cost by one.
Krul Tepes
It is an excellent card that I prefer. Blood viral is superior to basic ability.
Increase the damage by 2 (4) and try to add an exhaust effect.
Wiz + Sword maiden
It is a combination of excellent synergy. Sword maiden Enhanced invincibility and artifact can be used up to 3 to 4 times in 1 cost.
I do not know if they will be considered for Belalung in terms of the difficulty of getting both Rare Cards, but it is definitely a very powerful effect.