ENDLESS™ Legend

ENDLESS™ Legend

Tales Of Auriga: Expansion Overhaul
God™  [developer] 31 Jan, 2019 @ 4:27am
Changes kept from Original Mod and Suggestions for Features to Implement.
More or less the only things I kept all relate to strategy rather than tactics, with the exception of the minor faction buffs; and buff/debuffs lasting 6 rounds.

Changes kept from Original Mod

Combat: I haven't kept any of the changes from Combat which means the changes to the Items and the Rock-Paper-Scissors system. The new Unit was also removed (was kinda useless though the idea was quite intriguing). Although the Slayer system would be something I might consider implementing.

Heroes: I've removed all the new heroes because there weren't any for some factions which might make it unbalanced.

Basic Stats Adjustments for Units weren't kept for the same reasons

Hero Skills: I've removed the reworked skill for the same reason as above, not all factions had a reworked tree. As for the Class Skills some of them were OP and tailored to the combat changes which I didn't keep so they're gone as well.

City Improvement: The changes were kept but some re-balancing might be done for the costs. On the Original Mod page these changes were called "Technology Revamp".

The New Buildings (Outposts) were kept.

Ardent Mage Pillars adjusted to have an independent cost increase was kept.

Pillars adjusted to last longer: will have to check.

Empire Plan adjusted for Expansion Disapproval Reduction

Stockpile values adjustments were kept with their new tooltips

Buffs and Debuffs lasting 6 rounds was also kept but will have to check for any new Buffs and Debuffs from later expansions.

More Robust and Dangerous Minor Factions as well as the Quest Upgrading Minor Factions were also kept.


Feature Suggestions:

More Quests:

Outpost Upgrades (planned for original mod):

Faction-specific Outposts (planned for original mod)

Last edited by God™; 31 Jan, 2019 @ 4:28am