Team Fortress 2

Team Fortress 2

The Jupiter Jumpers
Orbis 5 Sep, 2013 @ 4:33pm
Stats
I was thinking:
The Jupiter Jumpers
Level 1-100 Space Cadet's Boots
+when equipped, -35% damage from rocket jumps
+Relocates fall damage to enemies you land on
+25% jump height
-15% damage dealt with melee weapons
-Replaces secondary weapon
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Showing 1-15 of 15 comments
good idea
Brickorblock 23 Sep, 2013 @ 4:39am 
Originally posted by SCP 149576:
I was thinking:
The Jupiter Jumpers
Level 1-100 Space Cadet's Boots
+when equipped, -35% damage from rocket jumps
+Relocates fall damage to enemies you land on
+25% jump height
-15% damage dealt with melee weapons
-Replaces secondary weapon

These are too similar to both the man treads and gun boats. How about something like this:

*Air time caused by rocket jumps will fill up an 'air' meter. Takes about 5 seconds to get that full. For the next rocket jump, it will deplete the bar but will give it a 10% higher boost for each second in your bar.
*Can also a double jump starting from 50% full bar. Having higher amounts of air will, respectivley, cause a higher jump.
-15% higher self-inflicted damage (rocket jumps)
Orbis 23 Sep, 2013 @ 12:35pm 
Originally posted by Brickorblock:
Originally posted by SCP 149576:
I was thinking:
The Jupiter Jumpers
Level 1-100 Space Cadet's Boots
+when equipped, -35% damage from rocket jumps
+Relocates fall damage to enemies you land on
+25% jump height
-15% damage dealt with melee weapons
-Replaces secondary weapon

These are too similar to both the man treads and gun boats. How about something like this:

*Air time caused by rocket jumps will fill up an 'air' meter. Takes about 5 seconds to get that full. For the next rocket jump, it will deplete the bar but will give it a 10% higher boost for each second in your bar.
*Can also a double jump starting from 50% full bar. Having higher amounts of air will, respectivley, cause a higher jump.
-15% higher self-inflicted damage (rocket jumps)
GUD IDEA
*stamps comment*
Sauron Approved!
Anonymous 30 Sep, 2013 @ 11:41am 
+20% more knockback on your own rockets
+-10% fall damage
Rilla Roo 30 Sep, 2013 @ 4:39pm 
how about while you are in mid air, the soldier will say: SOLDIER KICK! kicks the guy and lands, killing him with an explosion
ABlueBadger 2 Oct, 2013 @ 9:43pm 
all class
+ gives second or third jump
for scout can be used with atomiser for four jumps
replaces secondary they are boots for demo though
- 25 falling damage
+ 25% force taken
+ 25 jump hight
- 25% health

for spys you can disguise as scout with speed and jumps like scouts :D
+ damage taken for explosives and + 15 damage form airblast cause yea
and this is informal so peace anyways
ABlueBadger 2 Oct, 2013 @ 9:49pm 
+ - 33% bast damage
+ 33 % more force taken form blasts
+ 100% control during jumps/ rocket jumps
+ adds double jump
+ 33% speed while in the air
+ when you land on someone makes explosion and continues you rocket jumps
- 20% movespeed on ground
- canot get healed form medics
- 10% more fall damage
- 20% of all damage to anything esept your self
charge for double jump
Marshal Matters 3 Oct, 2013 @ 10:09am 
Here's a simple idea:

-Wearer never takes fall damage
Honestly, if this weapon is anime-inspired as the poster suggests, (If it even is a weapon) Then it needs an over the top effect. (As if firing a rocket into your feet wasn't over the top enough.)

+20% resistance to explosive damage
+10% speed
+5% jump height.

-20% fire resistance
+ 20% knockback (Could be a plus for the rocketjump I guess.)
+10% fall damage taken
Ohtac 5 Oct, 2013 @ 1:54pm 
Doesn't have to be so complicated:

+ 30% jump height
- Takes up secondary weapon slot
Weapon does not need to be selected to take effect
Originally posted by Your Downfall 您的垮台:
Doesn't have to be so complicated:

+ 30% jump height
- Takes up secondary weapon slot
Weapon does not need to be selected to take effect
Boot weps can't be equipped in battle, only in the loadout. So... yeah.
Polyergus 24 Oct, 2013 @ 6:59pm 
I'm not sure if I want this to be a weapon or not. The outfit looks like it would look cool with cow mangler and rightous bison. On the other hand I like new weapons.
Last edited by Polyergus; 24 Oct, 2013 @ 6:59pm
Originally posted by Polyergus:
I'm not sure if I want this to be a weapon or not. The outfit looks like it would look cool with cow mangler and rightous bison. On the other hand I like new weapons.
Everyone does.
Reavis 24 Oct, 2013 @ 8:21pm 
Ummmm... Allows you to double jump while you're rocket jumping?
Originally posted by bvictor93:
Ummmm... Allows you to double jump while you're rocket jumping?
Not a bad idea, what about just in general? Sometimes the jump doesn't register as a rocket jump.
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