RimWorld

RimWorld

Baby and Children
Crimson 10 Oct, 2021 @ 1:18am
Some error with the crib name
Hey, I have this error coming up every time I start the game, I don't think it's affecting the game but just an extra X click


XML error: Duplicate XML node name uiIconScale in this XML block: <ThingDef ParentName="FurnitureBase"><defName>Crib</defName><label>crib</label><description>A cute little crib perfect to keep a young child safe and warm at night.</description><thingClass>Building_Bed</thingClass><graphicData><texPath>Things/Building/Baby+Children/Crib</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2,2)</drawSize><damageData><rect>(0,0.05,1,1)</rect></damageData></graphicData><altitudeLayer>Building</altitudeLayer><statBases><MaxHitPoints>100</MaxHitPoints><Flammability>1.0</Flammability><Beauty>3</Beauty><WorkToBuild>800</WorkToBuild><Mass>35</Mass><BedRestEffectiveness>0.7</BedRestEffectiveness><Comfort>0.3</Comfort><ImmunityGainSpeedFactor>1.1</ImmunityGainSpeedFactor><BedStuffEffectMultiplierInsulation_Cold>0.5</BedStuffEffectMultiplierInsulation_Cold></statBases><size>(1,1)</size><stuffCategories><li>Metallic</li><li>Woody</li><li>Stony</li></stuffCategories><costStuffCount>30</costStuffCount><building><bed_showSleeperBody>True</bed_showSleeperBody><bed_healPerDay>7</bed_healPerDay><bed_maxBodySize>0.55</bed_maxBodySize><fixedStorageSettings><filter><categories><li>Textiles</li></categories></filter></fixedStorageSettings><defaultStorageSettings><filter><categories><li>Textiles</li></categories></filter></defaultStorageSettings></building><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>VitalsMonitor</li></linkableFacilities></li><li Class="CompProperties_AssignableToPawn"><drawAssignmentOverlay>false</drawAssignmentOverlay><compClass>CompAssignableToPawn_Bed</compClass></li><li Class="SoftWarmBeds.CompProperties_MakeableBed"><blanketDef>CribBlanket</blanketDef><beddingDef>SingleBedding</beddingDef></li></comps><fillPercent>0.4</fillPercent><pathCost>60</pathCost><staticSunShadowHeight>0.17</staticSunShadowHeight><castEdgeShadows>True</castEdgeShadows><designationHotKey>Misc2</designationHotKey><passability>PassThroughOnly</passability><defaultPlacingRot>South</defaultPlacingRot><drawGUIOverlay>True</drawGUIOverlay><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><uiIconScale>0.6</uiIconScale><inspectorTabs><li>SoftWarmBeds.ITab_Bedding</li></inspectorTabs><tickerType>Normal</tickerType><uiIconPath>Things/Building/Furniture/Crib/crib_south</uiIconPath><uiIconScale>1.66</uiIconScale></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()