Arma 3
Remington R11 RSASS Sniper Rifle
SweetJason  [developer] 1 Feb, 2019 @ 11:45am
RSASS Feedback and recommendations
If you have any suggestions you can make in this discussion, I will respond to them one by one.:steammocking:
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Showing 1-7 of 7 comments
cloudy 3 Feb, 2019 @ 3:42am 
The rifle is too close into the shoulder. As a result, the back part of the scope will go off of the screen. Also, it doesn't seem to support 7.1 sound. Other than that, everything else is perfect. Keep it up!
SweetJason  [developer] 3 Feb, 2019 @ 4:17am 
@Woooah Thank you for your suggestion. As far as the rifle is too close to the screen, if the rifle moves forward, it will affect the beauty of the gun action. Because the model is not integrated with the gun action, I can only adjust the position of the model according to the action, so I try to do what I think is possible.
What about 7.1 sound support? I'm having issues with the 7.1 sound too.
Last edited by [PTRS] Bring a sack lunch; 4 Feb, 2019 @ 12:06am
SweetJason  [developer] 5 Feb, 2019 @ 5:38am 
7.1 sound I don't quite understand。
With my 7.1 headset, when I aim down sights, the sound is very quiet, but when I disable 7.1 sound, it works just fine. I'm not sure how to explain it.
SweetJason  [developer] 7 Feb, 2019 @ 5:02am 
@[PTRS] Bring a sack lunch The original rifle shouldn't be a problem, right? Maybe it's my configuration. Let me think about it.
BioRadical 1 Mar, 2020 @ 10:24am 
Would it be possible to improve the accuracy a bit? I believe it's currently at 2MOA, something between 1.0-1.5 would be significantly more bearable for shots under 800m.
Since the shots could be anywhere within a 16" grouping at that range currently

Anything beyond 800m is probably not what you designed this gun for.
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Showing 1-7 of 7 comments
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