Call of Duty: Black Ops III

Call of Duty: Black Ops III

Project Solitude
 This topic has been pinned, so it's probably important
Rhys1201  [developer] 2 Feb, 2019 @ 12:20pm
Post any glitches and exploits here
If you have experienced any problems please describe the glitch to me below so i may patch it in a future update.

Steps on how to reproduce the glitch would be appreciated. Thank you.
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Showing 1-9 of 9 comments
CHUB 2 Feb, 2019 @ 4:37pm 
The map looks very nice, but I've noticed a couple of issues.

.The lewis has no sound
.The barrals and trash cans near the zap trap outside of spawn are not properly clipped
.The volumetric lighting is a bit much on some of the lights, I reccomend toning it back slightly
.The ground that leads up to the door to power is not abrupt compared to the ground around it, I reccoment blending it with the other texture to look more natural
.Some areas look plain, for example area in front of phd
.I dont think you zoned properly for some areas, zombies were spawning in places they shouldnt be spawning
.Some models look out of place if its meant to be in ww2, the spawn room truck for example
.Zombies getting stuck in doorframes, icegrenade has a tutorial on how to fix this
.mystery box near electric cherry is not clipped
.some models are floating
.The teleporter seems broken
.phd and vulture aid don't show up on hud


note: the teleporter only bugged out the first time I used it, after that it worked fine

The map is very nice though, it looks great and the colors main colors of your map, blue and yellow, make the map look nice. It was fun and played well too.
Rhys1201  [developer] 2 Feb, 2019 @ 5:14pm 
Originally posted by TheMikeyMan:
The map looks very nice, but I've noticed a couple of issues.

.The lewis has no sound
.The barrals and trash cans near the zap trap outside of spawn are not properly clipped
.The volumetric lighting is a bit much on some of the lights, I reccomend toning it back slightly
.The ground that leads up to the door to power is not abrupt compared to the ground around it, I reccoment blending it with the other texture to look more natural
.Some areas look plain, for example area in front of phd
.I dont think you zoned properly for some areas, zombies were spawning in places they shouldnt be spawning
.Some models look out of place if its meant to be in ww2, the spawn room truck for example
.Zombies getting stuck in doorframes, icegrenade has a tutorial on how to fix this
.mystery box near electric cherry is not clipped
.some models are floating
.The teleporter seems broken
.phd and vulture aid don't show up on hud


note: the teleporter only bugged out the first time I used it, after that it worked fine

The map is very nice though, it looks great and the colors main colors of your map, blue and yellow, make the map look nice. It was fun and played well too.

Thank you for making me aware of these issues. I will hopefully release a patch to address some of these issues soon. I'm also glad that you think it plays well. Thank you :D
le couscous 2 Feb, 2019 @ 7:11pm 
There is a door with a red X on it (i think?), nearby the Winchester, that you can walk straight through.

I like the map, and I'm glad that someone is focused more on eye candy than story (I don't need a huge elaborate story, that's what Treyarch is for), as the map looks beautiful. However, it becomes painfully easy after 10ish rounds.
Last edited by le couscous; 2 Feb, 2019 @ 7:45pm
Rhys1201  [developer] 2 Feb, 2019 @ 7:54pm 
Originally posted by the n word:
There is a door with a red X on it (i think?), nearby the Winchester, that you can walk straight through.

I like the map, and I'm glad that someone is focused more on eye candy than story (I don't need a huge elaborate story, that's what Treyarch is for), as the map looks beautiful. However, it becomes painfully easy after 10ish rounds.

Thank you i was not aware of the door not being solid. I will fix that within the next couple days. Im glad you think the map looks nice. I spent a lot of time on the atmosphere so thank you. I will also try to address difficulty in an upcoming patch.
Roffi 3 Feb, 2019 @ 5:08pm 
Glitches I've found:
-There are no zombies spawning in the barrier next to electric cherry
-If you stand with your back to the box location near electric cherry, a wall still has the caulk texture
-After using the teleporter, I got stuck in the black room for about 10 secs before being sent to pap
-You can walk through the door near grease gun with 3 boards over it
-You can jump onto the window near that ^ door
-You can jump through the window near electric cherry
-You can jump through the window between the box location and double tap from inside the building
-Vulture aid and PHD don't show on hud
-Main teleporter model needs better clipping
-Parts of the fencing outside the courtyard door to Jugg aren't showing for me
-No sound for the lewis
-You can see the floating clip on the type 100 view model

Suggestions:
-Ground spawners in the courtyard or more spawns coming from cherry/staminup would make it harder to train. Because there aren't any, you can camp by electric cherry really easily
-More spawners in spawn would make it harder for groups of 3+
-A traversal over the barrier going towards quick revive would help the map flow

Personal Opinions:
-I like to see more custom weapons rather than the bo3 ones. Maybe try getting rid of the bo3 weapons from the box since it's a WW2 style map.
-Maybe add a buyable ending so there's something to go for

Other than that, it's a really good map to look at and the layout has good variance. Keep up the good work!
Dexter Morgan 4 Feb, 2019 @ 7:47am 
theses a door you can walk tho outside
ui erorres
Rhys1201  [developer] 4 Feb, 2019 @ 12:52pm 
Thank you DropZ Infinity and Blizzard. A patch coming out tommorow will address almost all of these issues as well as give the map some additional features
Last edited by Rhys1201; 4 Feb, 2019 @ 2:38pm
Longneck 6 Feb, 2019 @ 3:18am 
Hello friend, great map :) The UI error I believe is because you're using Harry's perks which require LUI. Reinstall your L3akMod (the Lua DLL in BIN) and it should fix it upon next recompile, as it did in my map.

The door to buy into the generator/laser room, on the way to speed cola. Up the ramp in the alleyway with juggernog. It looks like you have two triggers for the door. One for 2000 and one for 1250, so not sure your intended price, but you can obviously pick the cheaper one.

As mentioned above, The electric cherry camp spot is too broken, make sure you add some spawns in there. There are some great suggestions above.

This will certainly be staying in my map rotation, thanks!

EDIT: Forgot to mention, that your features list has "NO PERK LIMIT" but the limit is 10 :) [This might just be the UI error thing and maybe I did have all the perks) either way if you try the fix above, should fix it I think.
Last edited by Longneck; 6 Feb, 2019 @ 3:22am
Rhys1201  [developer] 6 Feb, 2019 @ 4:04am 
Thanks for notifying me Arthur. I released a patch last night fixing everything described here. You might have been playing an older version. If not my update didnt work. Ill check later.
Last edited by Rhys1201; 4 Apr, 2019 @ 12:28pm
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