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.The lewis has no sound
.The barrals and trash cans near the zap trap outside of spawn are not properly clipped
.The volumetric lighting is a bit much on some of the lights, I reccomend toning it back slightly
.The ground that leads up to the door to power is not abrupt compared to the ground around it, I reccoment blending it with the other texture to look more natural
.Some areas look plain, for example area in front of phd
.I dont think you zoned properly for some areas, zombies were spawning in places they shouldnt be spawning
.Some models look out of place if its meant to be in ww2, the spawn room truck for example
.Zombies getting stuck in doorframes, icegrenade has a tutorial on how to fix this
.mystery box near electric cherry is not clipped
.some models are floating
.The teleporter seems broken
.phd and vulture aid don't show up on hud
note: the teleporter only bugged out the first time I used it, after that it worked fine
The map is very nice though, it looks great and the colors main colors of your map, blue and yellow, make the map look nice. It was fun and played well too.
Thank you for making me aware of these issues. I will hopefully release a patch to address some of these issues soon. I'm also glad that you think it plays well. Thank you :D
I like the map, and I'm glad that someone is focused more on eye candy than story (I don't need a huge elaborate story, that's what Treyarch is for), as the map looks beautiful. However, it becomes painfully easy after 10ish rounds.
Thank you i was not aware of the door not being solid. I will fix that within the next couple days. Im glad you think the map looks nice. I spent a lot of time on the atmosphere so thank you. I will also try to address difficulty in an upcoming patch.
-There are no zombies spawning in the barrier next to electric cherry
-If you stand with your back to the box location near electric cherry, a wall still has the caulk texture
-After using the teleporter, I got stuck in the black room for about 10 secs before being sent to pap
-You can walk through the door near grease gun with 3 boards over it
-You can jump onto the window near that ^ door
-You can jump through the window near electric cherry
-You can jump through the window between the box location and double tap from inside the building
-Vulture aid and PHD don't show on hud
-Main teleporter model needs better clipping
-Parts of the fencing outside the courtyard door to Jugg aren't showing for me
-No sound for the lewis
-You can see the floating clip on the type 100 view model
Suggestions:
-Ground spawners in the courtyard or more spawns coming from cherry/staminup would make it harder to train. Because there aren't any, you can camp by electric cherry really easily
-More spawners in spawn would make it harder for groups of 3+
-A traversal over the barrier going towards quick revive would help the map flow
Personal Opinions:
-I like to see more custom weapons rather than the bo3 ones. Maybe try getting rid of the bo3 weapons from the box since it's a WW2 style map.
-Maybe add a buyable ending so there's something to go for
Other than that, it's a really good map to look at and the layout has good variance. Keep up the good work!
ui erorres
The door to buy into the generator/laser room, on the way to speed cola. Up the ramp in the alleyway with juggernog. It looks like you have two triggers for the door. One for 2000 and one for 1250, so not sure your intended price, but you can obviously pick the cheaper one.
As mentioned above, The electric cherry camp spot is too broken, make sure you add some spawns in there. There are some great suggestions above.
This will certainly be staying in my map rotation, thanks!
EDIT: Forgot to mention, that your features list has "NO PERK LIMIT" but the limit is 10 :) [This might just be the UI error thing and maybe I did have all the perks) either way if you try the fix above, should fix it I think.