ARK: Survival Evolved

ARK: Survival Evolved

HazeStacks
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Hazearil  [dév.] 7 mai 2019 à 6h45
Bug Reports
List your bug reports in this discussion. While it is okay to post here, your best bet will still be our Discord[discord.gg].
Dernière modification de Hazearil; 31 aout 2020 à 4h45
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Affichage des commentaires 1 à 15 sur 62
its just not working for me i subbed to it and tried it in the first mod slot but nothing changed ingame
Hazearil  [dév.] 3 aout 2019 à 13h17 
its just not working for me i subbed to it and tried it in the first mod slot but nothing changed ingame
As with all stack mods, it doesn't change items you already have. It can only change items you collect/craft from that point on.
So I'm getting random crashes since I installed this mod, the only other mod I have is S+. I do not get any error messages and I'm playing solo on the Island. Anything I can try to get rid of these crashes?
Hazearil  [dév.] 3 sept. 2019 à 1h20 
irishgermandude18 a écrit :
So I'm getting random crashes since I installed this mod, the only other mod I have is S+. I do not get any error messages and I'm playing solo on the Island. Anything I can try to get rid of these crashes?
I also play with this mod and S+ at the same time. You may want to verify files and/or redownload the mods.
Hazearil a écrit :
irishgermandude18 a écrit :
So I'm getting random crashes since I installed this mod, the only other mod I have is S+. I do not get any error messages and I'm playing solo on the Island. Anything I can try to get rid of these crashes?
I also play with this mod and S+ at the same time. You may want to verify files and/or redownload the mods.
I re-downloaded it and it did fix it, must've just been a glitch or something
Hazearil  [dév.] 8 sept. 2019 à 14h56 
irishgermandude18 a écrit :
Hazearil a écrit :
I also play with this mod and S+ at the same time. You may want to verify files and/or redownload the mods.
I re-downloaded it and it did fix it, must've just been a glitch or something
Usually in such cases you can always think: if this mod would crash so easily there would be way more comments about it. Redownloading mods, verufying Ark files, and similar methods are usually the first thing you should do whenever you get such crashes.

Glad to see it worked for you!
Raptor 21 sept. 2019 à 17h14 
S+ chemistry bench cannot make gunpowder even after relearning the engram. That's the only one I tried after installing this mod to my server, but I am sure there must be some more compatibility issues. Anyone else noticing this?

Edit: Disregard. Existing machines like the chem bench just need to be picked up and put back down.
Dernière modification de Raptor; 21 sept. 2019 à 17h34
Hazearil  [dév.] 21 sept. 2019 à 18h31 
Raptor a écrit :
S+ chemistry bench cannot make gunpowder even after relearning the engram. That's the only one I tried after installing this mod to my server, but I am sure there must be some more compatibility issues. Anyone else noticing this?

Edit: Disregard. Existing machines like the chem bench just need to be picked up and put back down.
Just to extend on this point - this would be true for every stack mod actually, not just mine.
Anyone having the following issues:

Shocking Tranq Darts: It will craft however, if you have already made shocking tranq darts in the inventory of the fabricator. It will take that into account when crafting more. For example, if i only have 20 regular darts in the inventory it will say that I can make 20 shocking darts. However, if I have 20 regular and 20 shocking it will say that I can make 40 darts. It wont make them however will use the remaining resources. Is this an issue with the mod failing to recognize the difference between the two? This may also explain an issue with taming times not decreasing when using the shocking tranq darts. The mod may have the same item id listed for both? Just a thought. Either-way, can someone please verify.

Element: If Element is crafted in the S+ Auto Crafter you cannot use it for anything. However shards created in the Autocrafter work fine. Also, the same element crafted in the autocrafter will not stack with element obtained by other means.

For troubleshooting purposes. This mod was installed on a fresh server. Everything was started new. I am using ASM to manage. Mods Running are S+, Dino Storage V2, Death Recovery, Upgrade Station, Classic Flyers and Editable Server UI.
Dernière modification de Furious_Yellow09; 13 oct. 2019 à 11h25
Hazearil  [dév.] 13 oct. 2019 à 17h42 
Furious_Yellow09 a écrit :
Shocking Tranq Darts: It will craft however, if you have already made shocking tranq darts in the inventory of the fabricator. It will take that into account when crafting more. For example, if i only have 20 regular darts in the inventory it will say that I can make 20 shocking darts. However, if I have 20 regular and 20 shocking it will say that I can make 40 darts. It wont make them however will use the remaining resources. Is this an issue with the mod failing to recognize the difference between the two? This may also explain an issue with taming times not decreasing when using the shocking tranq darts. The mod may have the same item id listed for both? Just a thought. Either-way, can someone please verify.
This one is, as far as I know, a vanilla mechanic. It's because Shocking Tranq Darts (and also Pheromone Darts) are a child of the Tranq Dart item. I can however see if I can do anything to only make it accept specifically Tranq Darts, but I think doing that will disable the ability to use vanilla Tranq Darts (but those shouldn't be obtainable anyway).

Furious_Yellow09 a écrit :
Element: If Element is crafted in the S+ Auto Crafter you cannot use it for anything. However shards created in the Autocrafter work fine. Also, the same element crafted in the autocrafter will not stack with element obtained by other means.
That is then actually a fault in the S+ Crafter. With the Element I used a method also used in vanilla Ark, which works as follows:
  1. Item is in the game with a normal recipe.
  2. The item is tagged with "don't actually craft item", so the item you see is not crafted.
  3. In "Additional items to craft" I placed the item I want it to make.
This method can be used to give a single item 2 different recipes, like gasoline and element have. The S+ Autocrafter evidentally skip step 2 and 3. I predict the same issue will arise when you try to make Gas-Crafted Gasoline from Aberration.
With this mod, the chemical experiment table can't make gasoline in the aberration map, and the luminous flower can't spit out seeds
Hazearil  [dév.] 25 nov. 2019 à 16h27 
No pain no gain!!! a écrit :
With this mod, the chemical experiment table can't make gasoline in the aberration map, and the luminous flower can't spit out seeds
I'll look into this as soon as I have time! First for some questions:
- Does the Chemistry Bench show the recipe, or not even that?
- Did you try a wild Plant Species Z? How long did you wait? Did it do the animation and sound without item, or not even that?

Edit: I found the issues you meant. Gas-crafted is craftable but yields no result when crafted. For the seeds; some issue caused the ones spawned by the plant to have no physics, so they are stuck inside the plant, and have no hitbox so you cannot pick them up.
Dernière modification de Hazearil; 26 nov. 2019 à 1h32
Hazearil a écrit :
No pain no gain!!! a écrit :
With this mod, the chemical experiment table can't make gasoline in the aberration map, and the luminous flower can't spit out seeds
I'll look into this as soon as I have time! First for some questions:
- Does the Chemistry Bench show the recipe, or not even that?
- Did you try a wild Plant Species Z? How long did you wait? Did it do the animation and sound without item, or not even that?

Edit: I found the issues you meant. Gas-crafted is craftable but yields no result when crafted. For the seeds; some issue caused the ones spawned by the plant to have no physics, so they are stuck inside the plant, and have no hitbox so you cannot pick them up.
Yes, as you said. Is there any way to correct it? Although the problem is not big, I hope this mod can be more perfect.
Hazearil  [dév.] 26 nov. 2019 à 16h26 
No pain no gain!!! a écrit :
Hazearil a écrit :
I'll look into this as soon as I have time! First for some questions:
- Does the Chemistry Bench show the recipe, or not even that?
- Did you try a wild Plant Species Z? How long did you wait? Did it do the animation and sound without item, or not even that?

Edit: I found the issues you meant. Gas-crafted is craftable but yields no result when crafted. For the seeds; some issue caused the ones spawned by the plant to have no physics, so they are stuck inside the plant, and have no hitbox so you cannot pick them up.
Yes, as you said. Is there any way to correct it? Although the problem is not big, I hope this mod can be more perfect.
Well yes, there is a way to correct it. Just update the mod to the version I just uploaded :)
its just not working for me i subbed to it and tried it in the first mod slot but nothing changed ingame


I have been unable to get this to work on our server as well I have been looking for any solutions but I haven't been able to find any I guess I need some .ini settings but I am not sure what they would be.
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