Team Fortress 2

Team Fortress 2

The Totenwerfer
Mr.ZerpDerp 28 Jul, 2013 @ 4:28pm
Stats?
+ 10% ubercharge rate
+ gives healing target minicrits when uber charged
+ 100% healing rate when uber charged

- cannot heal burning teamates unless healing them.
- while active +10% burning damage.

combination of kritizerg and quickfix. the fire thing makes me think its not that OP
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Showing 1-15 of 348 comments
Gizmo 28 Jul, 2013 @ 4:32pm 
Make the "While active +10% burning damage taken" always and not only while active, and i'll think it's not OP. But the not being able to heal burning players unless if you are healing them is also a not OP thing.
Last edited by Gizmo; 28 Jul, 2013 @ 4:33pm
seren 28 Jul, 2013 @ 4:50pm 
Originally posted by 9GAG 4 LYFE:
They never take our suggestions why do we even post here

100% true.
pathnode 28 Jul, 2013 @ 4:52pm 
How about that:

Instead of healing teammates you can just set the enemy as a target.

+ Gives the enemy -10 HP per second
+ 25% more Uberbuilding rate

On Uber: Gives the enemy -30 HP per second

- Can't heal teammates
- 10% damage vulnerability

Battlemedic FTW :jarate::jarate::jarate:

It changes alot the medic concept but its the only type of medigun which i just found execpt, Ubering, Critzing, Quick Healing and Damage defense.
Hemlock Hedge 28 Jul, 2013 @ 4:57pm 
Originally posted by Rotzlöffel:
How about that:

Instead of healing teammates you can just set the enemy as a target.

+ Gives the enemy -10 HP per second
+ 25% more Uberbuilding rate

On Uber: Gives the enemy -30 HP per second

- Can't heal teammates
- 10% damage vulnerability

Battlemedic FTW :jarate::jarate::jarate:

It changes alot the medic concept but its the only type of medigun which i just found execpt, Ubering, Critzing, Quick Healing and Damage defense.

It would need to be more like a bleeding effect, but other than that it's good.
Nice. 28 Jul, 2013 @ 4:58pm 
add like 10- slower speed like its a mini gun, and make it like 25+ immune to incomming projeciles
Captain Lasers 28 Jul, 2013 @ 4:59pm 
Originally posted by Mr.ZerpDerp:
- cannot heal burning teamates unless healing them.

I... what.
TacoTormentor 28 Jul, 2013 @ 5:04pm 
uh no ur all doing it wrong
+ 20% ubercharge rate
+ grants critical hits on uber
+ grants invulnerability on uber
+ 25% faster heal speed
+ 200% healing range
+ 150% ubercharge capacity
+ sustains ring of fire while healing
+70 max minigun ammo while healing
+ 500% sniper charge rate while healing

- jarate effect on uber
- 90% move speed while ubered
-100 self inflicted damage on uber
- cannot carry intelligence
- cannot use teleporters
- disables friendly sentries on uber
- reveals all nearby clocked friendly spies
- automatic user life expectancy of 2:00 minutes
Sakura Bakushin O 28 Jul, 2013 @ 5:05pm 
Originally posted by Mr.ZerpDerp:
+ 10% ubercharge rate
+ gives healing target minicrits when uber charged
+ 100% healing rate when uber charged

- cannot heal burning teamates unless healing them.
- while active +10% burning damage.

combination of kritizerg and quickfix. the fire thing makes me think its not that OP

Let me fix that error.

Healing traget is given mini-crits after healing them for 10 seconds. Time is reset when switching patients.
+100% healing rate to your target while ubercharged
+100% health regen rate to self while ubercharged
Exthinguishes burning teammates after healing them for 3 seconds without switching out.
Cannot exthinguish teammates if you're burning.
driftwood 28 Jul, 2013 @ 5:31pm 
oh no this is totally op
letme fixed it
rael statss (these are how valve would put them, not the OP stats you'all sugest:)

200% heal rate
on equip: freer hatz
jarates whole other team
sniper can quickscope
all heavies on team are suddenly not afk posting about stats valve won't read

edit: forgot to spam emotes, too

:imaloser: :smiles: :hats: :stats:
Last edited by driftwood; 28 Jul, 2013 @ 5:32pm
InvisibleWater 28 Jul, 2013 @ 6:56pm 
UberCharge allows 45% of damage dealt to be returned as health for you and your patient
-25% natural regeneration rate on wearer
While healing:
+15% faster movespeed
20% blast damage vulnerability
Last edited by InvisibleWater; 28 Jul, 2013 @ 6:58pm
patches 29 Jul, 2013 @ 12:20am 
wow you're all doing it wrong that's how it's supposed to be:

Ubercharge builds up 200% faster
No Ubercharge
Imbued with an ancient power
On Equip: Unequips Syringue Gun and Bonesaw
Can heal enemies
Can't heal teammates
1000% faster movespeed
1000% higher jumps
You get a free unusual everytime you die
---

100% balanced :B1:
The Assassin Spy 29 Jul, 2013 @ 12:22am 
i don't get the:
cannon heal burning teammates unless healing em
WELL DUH you cannot heal anyone if you don't heal em
Ram 29 Jul, 2013 @ 12:24am 
Originally posted by Waif:
Originally posted by Mr.ZerpDerp:
- cannot heal burning teamates unless healing them.

I... what.

You can't heal burning team-mates unless you were already healing them before they were lit on fire. That's how I understand it.:spycon:
Lilypad 29 Jul, 2013 @ 12:48am 
Originally posted by Tiitaniume:
On Equip: Unequips Syringue Gun and Bonesaw

This is quite probably the best thing about this Medigun.
Hunter3020 29 Jul, 2013 @ 12:54am 
Originally posted by Rotzlöffel:
How about that:

Instead of healing teammates you can just set the enemy as a target.

+ Gives the enemy -10 HP per second
+ 25% more Uberbuilding rate

On Uber: Gives the enemy -30 HP per second

- Can't heal teammates
- 10% damage vulnerability

Battlemedic FTW :jarate::jarate::jarate:

It changes alot the medic concept but its the only type of medigun which i just found execpt, Ubering, Critzing, Quick Healing and Damage defense.

But the medic is for healing not for damage
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