Team Fortress 2

Team Fortress 2

The Totenwerfer
My suggested stats (Dizzy_Zane)
-7.5% healing rate
+10% Ubercharge rate on target using medieval weapon (weapon usable in Medieval).
+10% Heal rate on target using medieval weapon (weapon usable in Medieval)
Usable in Medieval.
Patient and Healer are always shown as being in a state of Crits to other team.
Spawns a small Ammo pack on the patient every 10 seconds of uninterrupted healing.
Ubercharge type: Ammo
Ammo type Ubercharge: All items that use Ammo don't use any Ammo during Ubercharge and all items have +100% firing rate.
If Patient dies when Medic is healing the Medic is forced to use his/her Melee for 5 seconds but also has Crits and the Disciplinary Actions' whimp effect.

This Item would be used more in Medieval BUT could also be used with other ones; such as with an Engineer and his sentry; as the Sentry would have the increased firing speed as well as the Engineer and would be (possibly) overused on Defence with a Quick fix Medic.

Why Ammo?
I would say it looks almost like a miniature tank cannon.
Thank you for reading!
Last edited by [AUS] Dizzy_Zane-The INSANE One; 30 Jul, 2013 @ 5:58pm
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bocajanrak 31 Jul, 2013 @ 6:52am 
If Patient dies when Medic is healing the Medic is forced to use his/her Melee for 5 seconds but also has Crits and the Disciplinary Actions' whimp effect.

That'd be so op with medchains.

Needles. Needles everywhere.
Last edited by bocajanrak; 31 Jul, 2013 @ 6:53am
Originally posted by ¤BoA¤ Trichloromethane (Trin):
If Patient dies when Medic is healing the Medic is forced to use his/her Melee for 5 seconds but also has Crits and the Disciplinary Actions' whimp effect.

That'd be so op with medchains.

Needles. Needles everywhere.
Melee; that is why it isn't OP.
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