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not sure if there's something I'm doing wrong, since i dont really know if i'm using correct mods or load order though
couldn't find any help with this elsewhere..
Could not execute post-long-event action. Exception: System.TypeInitializationException: An exception was thrown by the type initializer for BnC_Alien_Support.Harmony_AlienRace ---> System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[Verse.LifeStageAge].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at BnC_Alien_Support.AlienRace_Patches.ChangeStageAgesCurve (System.Collections.Generic.List`1 CurrentAliensdef) [0x00000] in <filename unknown>:0
at BnC_Alien_Support.AlienRace_Patches.ChangeAliensProperty () [0x00000] in <filename unknown>:0
at BnC_Alien_Support.Harmony_AlienRace..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (RuntimeTypeHandle type) [0x00000] in <filename unknown>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00000] in <filename unknown>:0
at Verse.PlayDataLoader.<DoPlayLoad>m__2 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Could not execute post-long-event action. Exception: System.TypeInitializationException: An exception was thrown by the type initializer for BnC_Alien_Support.Harmony_AlienRace ---> System.NullReferenceException: Object reference not set to an instance of an object
at BnC_Alien_Support.AlienRace_Patches+<>c.<ChangeAliensProperty>b__3_0 (Verse.PawnKindDef k) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[Verse.PawnKindDef].MoveNext () [0x00000] in <filename unknown>:0
at BnC_Alien_Support.AlienRace_Patches.ChangeAliensProperty () [0x00000] in <filename unknown>:0
at BnC_Alien_Support.Harmony_AlienRace..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (RuntimeTypeHandle type) [0x00000] in <filename unknown>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00000] in <filename unknown>:0
at Verse.PlayDataLoader.<DoPlayLoad>m__2 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Not sure why. I don't have the mass affect mod or beta humanoids as i see above.
With Fallout Robots it makes them invisible. ...perhaps add a config option to ignore selected races?
Looks like this mod changes the type of the variable where the life expectancy is stored to the one that can store only 356 values...