ARK: Survival Evolved

ARK: Survival Evolved

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Kri5  [Entwickler] 23. Feb. 2019 um 3:33
Feature ideas
Is there something else you expect from a bed mod? ;)

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Fast travel with stuff in single player mode for . I know this is a touchy subject and I also understand there are high tech options but this is the only item that keeps me from enjoying the game. I would like to say that I agree the fast travel would not work well in multi player. Thanks for a good game.
I personally don't like the added cost of fur to make these beds. Is there any way to change that?
BTW, I really like this mod!
Zuletzt bearbeitet von LousySausage; 26. Feb. 2020 um 8:15
hey, if you ware willing to improve the mod can you fix the resource re spawn time so when you sleep it skips the countdown timer for rocks and trees for the same amount of hours you are sleeping for and thanks for this great mod keep up the good work man.
sorry i put this up twice.
Flavio 8. März 2021 um 15:24 
Ursprünglich geschrieben von Lousy_Sausage:
I personally don't like the added cost of fur to make these beds. Is there any way to change that?
BTW, I really like this mod!
agree
Kri5  [Entwickler] 9. März 2021 um 1:18 
you can use the override in the Game.ini to change it to hide.

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_SleepableSleepingBag_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Hide_C",BaseResourceRequirement=5.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemStructure_SleepingBag_Hide_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false))) ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_SleepableBed_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Hide_C",BaseResourceRequirement=30.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemStructure_Bed_Simple_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false))) ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_SleepableModernBed_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Hide_C",BaseResourceRequirement=50.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemStructure_Bed_Modern_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false))) ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_Sleepable_Bed_Tek_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Hide_C",BaseResourceRequirement=50.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemStructure_Bed_Tek_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false))) ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_SleepablePillow_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Hide_C",BaseResourceRequirement=10.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=10.0,bCraftingRequireExactResourceType=false)))
Ursprünglich geschrieben von Kri5:
you can use the override in the Game.ini to change it to hide.

Thank you!
Ursprünglich geschrieben von Kri5:
Is there something else you expect from a bed mod? ;)
Is it possible to add a modded bed's engram to the "sleepable" config? Like... To allow sleeping in another mod's beds?
Kri5  [Entwickler] 6. Jan. 2023 um 14:22 
No, It is not posible to add function to other structures.
But as Workaround you could use the Pillow in my mod. Just place it ontop or next to the bed you want.
Would you ever consider adding the functionality of preventing sleep while hostile dinos are nearby?
it should skip to night on aberration, and do nothing on extinction since extinction has no day-night cycle
placing it without a foundation and fast travel without dropping items
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