ARK: Survival Evolved

ARK: Survival Evolved

Shads Atlas Imports
Skeletor 3 Aug, 2019 @ 9:20am
Improvements and general mod bugs/oversights/balancing/suggestions
Keep in mind that i used the mod on my singleplayer but i didnt use any mod that affect npcs or core gameplay,i've been messing whit your mod a lot lately few concerns about the drakes plus a few more things for some other creatures whic i will update after i have an extensive game time spent whit every one of them or when i find out something new. :p

DRAKES
1)the scaling for theyr stats are enormous,they can easily cap at 20k hp and 710 or over melee whit just a few levels,especially when bred, dealing over 8k damage whit one breath.and its kind of a problem since they should be more on par whit the wyverns being less tanky and slightly stronger.thats a major problem for PvP as its very strong.

2)it could use a slight decrease to its overall size since it should be "squisy" or comparable to a wyvern in strenght, right now he compares more a a giga of the skyes also the body hit-box is kinda too big as its very easy to get stuck in them,for example while dismounting,or trying to move on his back while in flight.

3)they cannot deal trample damage to destroy trees,they can be easily tamed by getting them stuck in a forest and its kind of a letdown to see such a huge thing getting stuck on some smol green bois on the beach.

4)as i mentioned before the breath weapon is the major issue in regard of balancing as there are either too many istances of damage x second or the base damage of the breat is too hig. it can kill pretty much everything in 1 breath or 2. i'd cut the overall breath damage by half or reduce the istances by the same amount,8k whit 1 click is just too much for a creature obtainable before level 90.Actually its just too much period not even a boss hits for so much damage.

5)its body can almost sink into the ground completely before touching it and his jump/fly animation doesnt make him jump at all it could use an overall higer jump height,possibly enough to let his whole body float above the ground(including tail)

6)the bite and especially the claw could use an increase on theyr hitbox as the bite its kinda weird while the claw almost doesnt feel like it has one.

7)idk whats the base damage for a drake bite but mine whic has 710% melee deals 780ish damage while whit the claw he deals around 500ish,i think the bite should be just a little bit stronger than the claw attack not just straight up stronger,the bite could use a slight decrease on the damage.

NAGAS
1)not much to say about them because i can barely find any of them,they could use some more weight in theyr spawning to make them a little more common,because as of now i could only find 5 whit a transmitter after 6 wipes.

FOREST ELEPHANTS
1)like the nagas they could use some more weight in theyr spawning.

BOAR
1)when wild they have a tendecy to attack from a little too close as if theyr mouth/tusks were far behind than they actually really are,leading to groups of boars literally getting you stuck into them.

INFERNALS
1)they shoot too many explosive fireballs xP

HARBINGER
1)they are awesome but they could really use a little increase to theyr size to make them closer to the mosa they like to kill so much,along whit theyr attack hitboxes if they do get one.

HYDRAS
1)they are hecking rare,like rarer than non-toxic pvp ark players and when you find them they are either at the edges of the map or at the bottom of the ocean floor :p also tryed to make them spawn in an other biome whit the same spawn chances of an other npc and while the other one spawn they do not. maybe its my fault? idk. i've written the code down below

TORTUGAR
1)they have a really bad tendency to spawn on the beaches whic are low level areas.
2)they also have a tendency to spawn whit a hig frequency.maybe too hig for something that can spawn to very hig levels by default
Last edited by Skeletor; 15 Aug, 2019 @ 10:19am
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Showing 1-15 of 39 comments
Skeletor 3 Aug, 2019 @ 9:25am 
These are the codes i used to make the hydras spawn in a specific biome(megalo cave)and other npc replacements but they do not seem to work.

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesCaveMegalo_C",NPCSpawnEntries=((AnEntryName="CHydra(1)",EntryWeight=0.0060,NPCsToSpawnStrings=("AHydra_character_BP_C"),NPCsSpawnOffsets=((X=0.0,Y=250.0,Z=0.0)),NPCsToSpawnPercentageChance=(1.0),GroupSpawnOffset=(X=0.0,Y=0.0,Z=35.0),ManualSpawnPointSpreadRadius=650.0,NPCDifficultyLevelRanges=((EnemyLevelsMin=(1.0,1.0,1.0,1.0,1.0,1.0),EnemyLevelsMax=(30.99999,30.99999,30.99999,30.99999,30.99999,30.99999),GameDifficulties=(0.0,1.0,2.0,3.0,4.0,5.0))))),NPCSpawnLimits=((NPCClassString="AHydra_character_BP_C",MaxPercentageOfDesiredNumToAllow=0.02)))
Fletch 3 Aug, 2019 @ 9:45am 
I've never seen another Infernal spawn since using the following line about 2 weeks ago:

NPCReplacements=(FromClassName="Infernal_character_BP_C",ToClassName="")
Odin 3 Aug, 2019 @ 7:19pm 
I'm fine with the Drake's damage. I do think they should take a fair bit longer to tame though, and maybe add a small amount of element to the dragon relic's cost so it's harder to mass produce them. Their collision box does need a lot of refinement, and maybe a 50% bump to the radius for their melee attacks, as it is awkward to hit things. I don't think their fire is that big of a deal, since there's several creatures in the mod that are immune to fire, and it takes a decent bit of stamina to spam. I do wish the razortooth had a higher attack speed, and i was disappointed to find out that I can't bring 12 hydras to a boss fight
Skeletor 4 Aug, 2019 @ 2:42am 
Originally posted by Garruk:
I'm fine with the Drake's damage. I do think they should take a fair bit longer to tame though, and maybe add a small amount of element to the dragon relic's cost so it's harder to mass produce them. Their collision box does need a lot of refinement, and maybe a 50% bump to the radius for their melee attacks, as it is awkward to hit things. I don't think their fire is that big of a deal, since there's several creatures in the mod that are immune to fire, and it takes a decent bit of stamina to spam. I do wish the razortooth had a higher attack speed, and i was disappointed to find out that I can't bring 12 hydras to a boss fight
The real problem is that a lot of the creatures from vanilla game are not fire immune and even herbies whic should take less damage from bullets and fire literally see theyr healt bar melt. i killed a 9k healt bronto in 2 breaths.Also yes,i forgot to mention the taming process thing,its way too easy to tame,requires just few kibbles.Also all of the fire immune or fire resistant creature dont even compare to the drake,the only thing that could fight it back its the hydra whic is hard to come,plus good luck fighting a good player on a drake whit a ground-bound mount :p
Last edited by Skeletor; 4 Aug, 2019 @ 2:50am
Fletch 4 Aug, 2019 @ 3:49am 
I find that the damage output, HP gain and everything else revolving around creature stats is woefully designed in the vanilla version of the game and unfortunately vanilla balanced mods are forced to conform to this. I've spent months fiddling with stats of everything to make the damage output and defences make sense so that the large scale carnivores remain a threat, even in the late game when you have a max level tame fully levelled up yourself. I've removed the armour bonuses from saddles by giving natural armour to all wild creatures but removing it when tamed, tweaked the damage of every creature to make sure that the large predators do much heavier damage than smaller scaled stuff so there's no nonsense scenario where a person can chomp a Rex with ease while sat on the back of a Raptor - that Raptor is getting swiftly chomped instead..

Ultimately though, before i go off on paragraphs worth of tweaks made, there's a lot of changes that can be made to heavily downgrade any of the OP creatures, albeit with limitations with certain stats. If it's something that you've already tried or something that you cba with, well that's understandable - it'd at least be beneficial in my mind to make these heavy hitters all require Apex kibble to up the challenge of actually acquiring them. Tweaking the level that the saddle can be obtained would be another option to slow people down and definitely increase the resources required for saddles and add hard to get resources as i believe was mentioned already. There's plenty options, they can be a bit time consuming though.
Odin 4 Aug, 2019 @ 2:30pm 
Originally posted by Skeletor:
Originally posted by Garruk:
I'm fine with the Drake's damage. I do think they should take a fair bit longer to tame though, and maybe add a small amount of element to the dragon relic's cost so it's harder to mass produce them. Their collision box does need a lot of refinement, and maybe a 50% bump to the radius for their melee attacks, as it is awkward to hit things. I don't think their fire is that big of a deal, since there's several creatures in the mod that are immune to fire, and it takes a decent bit of stamina to spam. I do wish the razortooth had a higher attack speed, and i was disappointed to find out that I can't bring 12 hydras to a boss fight
The real problem is that a lot of the creatures from vanilla game are not fire immune and even herbies whic should take less damage from bullets and fire literally see theyr healt bar melt. i killed a 9k healt bronto in 2 breaths.Also yes,i forgot to mention the taming process thing,its way too easy to tame,requires just few kibbles.Also all of the fire immune or fire resistant creature dont even compare to the drake,the only thing that could fight it back its the hydra whic is hard to come,plus good luck fighting a good player on a drake whit a ground-bound mount :p
Hydras will wreck a comparable drake in virtually any situation. Drake can fly away, but it can't kill a hydra at range, and at close distance hydras have twice the damage and health, along with poison spit and slightly greater natural resistance. Dunno why you're having a hard time finding them. They're frequently in the ocean and canyon on Rag, and there's at least five in the blue zone on my Ab server, and I haven't touched the spawn weight. As for the fire, it is a very large dragon. Ought to hurt. If it's an issue, you should be taming stuff that can counter it, or get some s+ turrets set specifically to kill the drakes. And 9k health isn't that high on a bronto, a strong giga could still 2 or 3-shot that. You could also try feeding wvyern milk to a tame. It's supposed to block fire damage for a few minutes. Does not block Infernals from killing you on your mount though, I can attest to that
Skeletor 4 Aug, 2019 @ 3:45pm 
I beg to differ, its pretty easy to kill off an hydra just by biting and flying around it,she just wont be able to bite you and the spit attacks are just unreliable vs flying targets.The problem whit the drake is that its just too good in every way(also nobody uses flyers in an siege,due to aforementioned turretts :p) but in an open field fight or in defenses a creature that can deal 8k as first gen whit a single click and just 100 stam,armoured,saddled and that flyes faster than a wyvern and almost comparable to a griffin,that is also incredibly easy to tame its a meta-changer,for a comparison a giga is obtainable at level 96,breeding it is hecking hard and time consuming and it doesnt deal 8k as a first generation creature,plus is slow as heck.It brings just too many benefits to the table,making obsolete every creature that does what the drake can do:Ankylos/doeds for gathering resources,griffin and wyverns for both flying combat and moving around and any land carnivore that is a heavy hitter or for tanking in a defense fight or titan fights.Im not saying that its bad,at all,i really like it,but at the same time,for sake of not seeing a good chunck of ark creatures getting overshadowed,it does need some tweaks.
even if the breath weapon would get a 50% nerf it would be twice stronger than a wyverns,if it had a 1/3 less the stats increments it has now it would be still very strong and desirable.
i'd suggest to be honest:
-cut by half in the increments of stats,making it more in line whit creatures of the same level as of now its closer to a raid dinos and gigas but better(to make an example my drake has 20k hp whit just 8-9 levels and by default it has around 11k
-reduce the istances of damage 0f the breath by a good 40%-50%,so that they would still deal a lot of damage but they wont be able to melt creatures whit a few clicks or reduce the base damage of the breath as an alternative.
-increase the breath weapon stamina cost,100 isnt a lot really :p since it can reach 4k or over stamina whit just a few levels.
- a slight tweak to his flying move speeds increasing by 10% the slow flying speed and reduce the sprinting flying speed by the same amount) so that it wont be almost as fast as a griffin and make it a little more reliable while flying at slow phace.
-make him able to destroy trees while walking and running,thats really sad when he gets stuck into them and makes it easy to juke and tame.
-increase the aoe of both bite and claw(especially claw,maybe give a knockback to it)
-one of the most important things would be to make it prefer the special kibble(the one that can be made whit giga,hesp,yuty and other special eggs) and increase the amount of affinity required by at least 3-4 times the modern amount.
Odin 4 Aug, 2019 @ 5:08pm 
Let me rephrase that. A tamed, bred hydra will beat a tamed, bred drake. My best drake hits for around 720 damage, and has around 50k health. My best hydra hits twice per right attack, each hit doing around 1600 damage.And has 100k health. But I agree that it needs to be harder to tame, and it ought to have the same time to raise as a giga. I'd really hate for the stat gain to get nerfed into the floor. That's my biggest gripe with the giga is that it's stats are completely unmalleable, and especially on servers with higher level caps, it drops off on usefullness because it's still stuck at ~35k health and other creatures have much higher stats by comparison. The drake could also require wyvern milk to raise, which would inhibit breeding. I don't really like the idea of messing with their stats, and their speed isn't a big deal since most modded servers run classic or naj's flyer. I can easily outpace it with one of my better wyverns or griffins. Probably could bump the breath cost to 200-300 stamina, which is around the same as a wyvern
Odin 4 Aug, 2019 @ 5:32pm 
Their collision box is atrocious though. It goes almost completely into the ground while flying, sometimes the back half of it's body clips through the ground when it's walking (hydras do it as well) and it's incredibly annoying to dismount from. Enemies, and sometimes other players or tame will weirdly clip into it and sort of ride it. I've had wild rexes standing on top of it's head, and another time a friend from another tribe clipped into the wing when it took off and flew probably half a mile stuck in the wing
Skeletor 5 Aug, 2019 @ 10:10am 
now all of my atlas creature does not seem to be able to eat :| i have my pangolin rhinos and drake being hand fed.
Last edited by Skeletor; 5 Aug, 2019 @ 10:11am
Odin 5 Aug, 2019 @ 10:15am 
Infernals are still derped too, last I checked
Skeletor 13 Aug, 2019 @ 3:56pm 
im trying out the shieldhorn and while its pretty good,he'd really need some bigger aoe for the stomp attack i need to be REALLY close for it to deal damage.
Last edited by Skeletor; 14 Aug, 2019 @ 3:33pm
Odin 14 Aug, 2019 @ 3:29pm 
I'm still trying to figure out if Sirens are breedable. They seem to be all female, which is mythologically accurate like the Gorgon, but unlike the Gorgon it has a breeding option even though I haven't seen a male. Don't know if it's an oversight, or if there is some way to do it. The Tortugar also doesn't get a 20% boost on speed from imprinting, which is weird and inconvenient
Skeletor 14 Aug, 2019 @ 3:33pm 
Originally posted by Garruk:
I'm still trying to figure out if Sirens are breedable. They seem to be all female, which is mythologically accurate like the Gorgon, but unlike the Gorgon it has a breeding option even though I haven't seen a male. Don't know if it's an oversight, or if there is some way to do it. The Tortugar also doesn't get a 20% boost on speed from imprinting, which is weird and inconvenient
for that siren problem there's always the mutator ;)))))
Last edited by Skeletor; 14 Aug, 2019 @ 3:33pm
Odin 14 Aug, 2019 @ 3:39pm 
True, but I haven't unlocked it yet, and it would still be weird that it's single gendered but with a breeding option. Shadlos hasn't said anything about it. I figured maybe they breed with players and I'd just enable mating and stand around by it, but that doesn't do anything
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