ARK: Survival Evolved

ARK: Survival Evolved

Shads Atlas Imports
Help with spawner overrides being ignored by Shad's Atlas Imports
Hi guys,

I am working on a private server that relies on Shad's Atlas Imports. I am also using Animals of Atlas and a few other "creature" mods to fill in some spaces.

I have meticulously *overridden* every single spawner on my server's map (Ragnarok). My understanding of how OVERRIDE works is that it completely replaces the original spawner with the content that I want. And, for the most part, it does exactly this.

However, Shad's Atlas Imports seems to come in behind and injects creatures that I don't explicitly mark as unspawnable right back into the containers. I can't seem to get it to stop doing this.

While I'm sure the other mods may also be doing this, Atlas is particularly noteworthy because of it's more powerful and unique creatures.


EXAMPLE CASE:

Let's take Atlas Drakes.

Let's say I want Drakes to ONLY spawn in the Highlands regions. So, I override the highland spawners to include just drakes. All other spawners on the map are set to spawn just dodo's.

On restart/wipe, sure enough: The highlands is full of drakes, just as planned. However, drakes are *also* spawning alongside dodo's beyond the highlands, even though I don't want them in those areas.


Am I handling this wrong?
Is there a way to get the modded creatures to ONLY appear in spawners that I place them in?
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Showing 1-3 of 3 comments
Shadlos  [developer] 9 May, 2020 @ 8:38pm 
That sounds some extremely complex stuff that's flown right over my head. I dont know off the top of my head unless you did overrides as well as NPC spawn blocking (Which might affect overrides?)

even then, one wrong syntax error and the entire thing explodes
Sorry for the very long response time. Stuff and things have been happening IRL. Heh.

If I tell the ini to block a spawn -- in this example, Atlas Drakes -- it will do that, and none will spawn on the map at all. If I want them to spawn *somewhere*, I can't block their spawn.

However, let's say the mod is saying that Atlas Drakes should spawn in Grasslands biomes. If I override Grasslands to spawn ONLY dodos, then the game will start spawning a bunch of dodos AND drakes.

After a lot more testing since my post, I don't think it's a mod issue or anything that can be fixed through the ini. It looks like Ark loads my ini file, does my changes, and then it loads the mods and puts the mod dinos in spawners indicated by the mod.

I'll just have to rethink how I want to accomplish the effects I want.

Last edited by 𝖌𝖑𝖆𝖘𝖘𝖋𝖔𝖝; 11 Jun, 2020 @ 7:05am
King-Tek 29 Jul, 2020 @ 1:13am 
You must block all Shad's Atlas dinos from spawning using the ConfigSubtractNPCSpawnEntriesContainer in each spawn container used by your map.

Then use the ConfigAddNPCSpawnEntriesContainer to spawn in what you want where you want.

It is a lot of game.ini coding, but it does work to accomplish what you a re trying to do.

I use macros in Notepad++ to handle that much code writing.

I made ConfigSubtractNPCSpawnEntriesContainer code for every spawn container used by my map to block every single dino of every mod on my server so that there are absolutely zero dino spawns. Then I use ConfigAddNPCSpawnEntriesContainer to spawn dinos to create my own biome mixes in each map region.

My game.ini file is huge!
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Showing 1-3 of 3 comments
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