Forts
Acidic Ammo
 This topic has been pinned, so it's probably important
LancenShield  [developer] 31 Mar, 2019 @ 6:46pm
Balancing Changes
Put stuff here that you think could use rebalancing. The other discussion only had bugs in it, so I made this.
< >
Showing 1-11 of 11 comments
Meowfie 3 May, 2019 @ 5:02am 
Love this mod a lot, but the acidic sprayer needs a bit of a nurf. It can be easily spammed to destroy the enemy's fort - especially when activating Firebird's ability. Maybe you can fix this by increasing the weapon cool down or reducing the weapon's range?
LancenShield  [developer] 10 May, 2019 @ 8:23am 
@Chaos Thanks for telling me! I won't be able to update it immediately, but I will as soon as I can. :steamhappy:
LancenShield  [developer] 13 May, 2019 @ 12:25pm 
@Chaos I have decreased the damage the projectiles do, as well as making the weapon shoot just twice. Hope that fixes it! Just tell me if it's still a problem, or if it now is useless.
Meowfie 19 May, 2019 @ 9:15am 
Originally posted by LancenShield:
@Chaos I have decreased the damage the projectiles do, as well as making the weapon shoot just twice. Hope that fixes it! Just tell me if it's still a problem, or if it now is useless.
Tried it out and it's a lot more balanced now. You can still melt away a base using Firebird's ability, but it requires much more than 3 acid sprayers to pull off, so it's easier to counter. Thanks for the fix! C:
Detoxicator3000 23 Jun, 2019 @ 5:05am 
Hi! I test your buletproof glass. And yes it works like you said. But there is still some problems. Like it is limiting you a lot, I mean I obviously cant shot throw it it might be good to add some kind of buletprood glass door or something like that. And second problem is, acid realy cant deal damage to glass itself but can deal damage to things and materials behind. And when I test it I found out that acid rockets a warheads can still get rid of pretty fast.
LancenShield  [developer] 23 Jun, 2019 @ 11:22am 
Hello! Thank you for the feedback, it is always welcome. I understand your issue, and I will explain my reasoning. For the first problem, acid has splash damage, so the problem of the stuff being damaged behind it can't really be fixed without changing the balance. However, glass will prevent it digging in. For the second problem, most acidic weapons can already be stopped by anti-air, so to make glass impossible for acid to destroy would mean after all the trouble of finally reaching the target, it's rendered ineffective. Things like lasers can be 100% countered by shields because they have no other counter. Thanks for using my mod! I hope you understand what I mean, but I am open to discussion.
Detoxicator3000 30 Jun, 2019 @ 9:11am 
I understand problem with area damage. But Acid Warheads, probably the most OP weapon in game is imune against Flak. I think the second stage isn't immune but you know when it manage to reach a second stage then is too late. Machine guns can also destroy it but it is so hard because an inaccurate. I try it whole in Sandbox. Btw I like that tiny nerf thing with acid lab. I don't know maybe Im wrong but before latest update acid lab. was able to build without flak/mortar tech but now it isnt. And also I think now it cost 50 metal more as before.
LancenShield  [developer] 30 Jun, 2019 @ 11:08am 
Are you saying I should weaken the second-stage missile against glass? Interesting, I think I shall do that. I have to admit, I added the missile when I saw that in Incursus' stream a while ago that enough AA rendered all acid weapons ineffective. So I made a weapon more immune to AA, but without the AA counter, it's now probably overpowered. Thanks for the suggestion! :)
LancenShield  [developer] 30 Jun, 2019 @ 11:27am 
@petko.hupka I have made it so glass is now immune to direct damage (not splash) by the missile. This means it will survive the impact, but will still be heavily damaged. Hope this is what you wanted! If not, I can revert to the older version. Also try out the new Acidic Beam!
Last edited by LancenShield; 30 Jun, 2019 @ 11:31am
Detoxicator3000 6 Sep, 2019 @ 10:21am 
Yah that is pretty but i mean some more serious balance. I do not know just be creative. I have also some ideas to make mod more balanced for you. For example add upgradability to weapons like there will be acid swarms first and than already ingame acid warheads, i do not know maybe acid shower :) and then acid sprayers and so on. Or you can also make all weapons spawn acid when being destroy I mean this will force players to THINK before just spaming them all around and it will be also thematic and realistic.
Last edited by Detoxicator3000; 6 Sep, 2019 @ 10:24am
LancenShield  [developer] 6 Sep, 2019 @ 4:02pm 
After the Moonshot Update, I made my weapons drop acid. Upgrades would be nice, but I have already put so much time into this mod, and that would be a ton of work. I just hope the mod is good, enough. More update are in the future, just nothing huge.
< >
Showing 1-11 of 11 comments
Per page: 1530 50