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NPCReplacements=(FromClassName="SpiderS_Character_BP_Aberrant_C",ToClassName="")
In this Case the Aberrant Spider (SpiderS_Character_BP_Aberrant_C) would be replaced with nothing, so it's not spawning anymore. You could do this with all animals you don't want in the game (and mods), but you can still spawn them in with admin commands.
That would only work if this mod used its own independant spawn points. If the spawn points are shared with the canonical creatures then this mod would still alter the canonical ecosystem.
For Example I wanted to block Small Dragons from Small Dragons 2 from spawning in every map on my servers when I had them at the time. The side effect however was that players when attempting to breed them like say on the Island ended up with WIld dragon babies that could not be claimed and when attempted to be tamed it torpor wasn't going up enough and they would either die because of lower hp or when knocked out (By chance) taming wasn't possible. An Unintentional glitch but I felt was needed to prevent players from obtaining the dragons too easily and to give them a reason to stop by Scorched Earth. Because if Wyvern riding players wasn't dangerous enough, Small Dragon players potentially become a big problem in the long run especially in PvP, but it would have taken another higher tier/ strong tribe to quiet them down.
NPCReplacements=(FromClassName="SmallDragon_Character_BP_C",ToClassName="")
PreventDinoTameClassNames=SmallDragon_Character_BP_C