ARK: Survival Evolved

ARK: Survival Evolved

Animals Of Atlas
76561198449059980 (Banned) 11 Jun, 2020 @ 11:28pm
ini options?
1st I would like to thank you for this godly mod, one of the best creature mods, never hurts to start with the pros. :)

now that said I wish I could make the creatures admin spawn only because they just don't work out in the canonical setting, and it's tiresome/risky to enable/disable a mod depending on the map we use (assuming we switch map often)

could you please add ini option to control which creatures spawn naturally, and which don't (still spawnable with admin code)

thank you :)
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Showing 1-7 of 7 comments
winterfalk 12 Jun, 2020 @ 6:06pm 
You could stop spawning them by writing the following for each creature in your game.ini:

NPCReplacements=(FromClassName="SpiderS_Character_BP_Aberrant_C",ToClassName="")

In this Case the Aberrant Spider (SpiderS_Character_BP_Aberrant_C) would be replaced with nothing, so it's not spawning anymore. You could do this with all animals you don't want in the game (and mods), but you can still spawn them in with admin commands.
76561198449059980 (Banned) 12 Jun, 2020 @ 10:53pm 
Originally posted by winterfalk:
You could stop spawning them by writing the following for each creature in your game.ini:

NPCReplacements=...


That would only work if this mod used its own independant spawn points. If the spawn points are shared with the canonical creatures then this mod would still alter the canonical ecosystem.
Last edited by 123; 12 Jun, 2020 @ 10:55pm
Kraken:1  [developer] 21 Jun, 2020 @ 2:29pm 
You can indeed quite happily use the NPC Replacements line in your Game.Ini to stop any creature from the mod spawning if you so desire.
Last edited by Kraken:1; 21 Jun, 2020 @ 2:29pm
76561198449059980 (Banned) 26 Jun, 2020 @ 10:36am 
@Kraken:1 are the spawn point shared with canonical creatures?
Kraken:1  [developer] 27 Jun, 2020 @ 5:56am 
All spawns are additional.
Vocal Tune 27 Jun, 2020 @ 3:38pm 
you can block the creatures and then attempt to use Simple spawners mod on your server, it will help but the server Owner/Admins will be the ones in charge figuring out where they want some of those creatures spawning.

For Example I wanted to block Small Dragons from Small Dragons 2 from spawning in every map on my servers when I had them at the time. The side effect however was that players when attempting to breed them like say on the Island ended up with WIld dragon babies that could not be claimed and when attempted to be tamed it torpor wasn't going up enough and they would either die because of lower hp or when knocked out (By chance) taming wasn't possible. An Unintentional glitch but I felt was needed to prevent players from obtaining the dragons too easily and to give them a reason to stop by Scorched Earth. Because if Wyvern riding players wasn't dangerous enough, Small Dragon players potentially become a big problem in the long run especially in PvP, but it would have taken another higher tier/ strong tribe to quiet them down.

NPCReplacements=(FromClassName="SmallDragon_Character_BP_C",ToClassName="")
PreventDinoTameClassNames=SmallDragon_Character_BP_C
76561198449059980 (Banned) 29 Jun, 2020 @ 9:26am 
kraken:1 thank you for the info. then all good, I will use NPCReplacements :)
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