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Rapporter et oversættelsesproblem
I think that being able to spawn an army of boss monster minions may be a little beyond what this mod is meant to do.
The Treeguard exists in Don't Starve, and its insanity aura affects Wormwood there, so Klei's intention seems to be that Wormwood not get an exception to it. However, I can put it in as a small option without disruptively changing game files too much.
Lureplants and Eyeplants do not have an insanity aura.
Butterflies specifically have logic that makes them run away from survivors, so trying to add an attraction may make them behave a bit strangely. Also, I'm not sure making it easier to murder butterflies is a very Wormwood-esque feature.
Also, I'd like to help with making some assets for Wormwood, because I noticed he's missing a HQ character select screen head, and doesn't have a proper DST portrait or name. And the other DST characters are missing examinations for his items.
Due to the structure of the book code, changing this required a full replacement of the entire book logic just to change one integer, so it is not good for stability and compatibility. Be aware of possible conflict if you have other mods enabled that modify Wickerbottom's books.
Assets are under construction, but the priority is to get it working under the hood first.
When you made the request regarding Waiter 101 before, I looked up the mod and found seeds, so I added deployables logic to let Wormwood plant all the seed prefabs that I could find in that mod, and added some lines for him to describe the vegetables. If there was something else you wanted, please explain it.
If you tell me what is incompatible about Legion, I can look into it and see how possible it is.
Please understand that I do not know anything about these other mods and I cannot easily figure out what exactly it is you want changed.
Wormwood should have an easy enough of a time in Don't Starve Together anyway due to an abundance of rocks, spiders, honey and reeds. I suspect it was originally made with a "hard" recipe simply because poop is ridiculously easy to come by in Hamlet but not the base game. Other players would much rather rely on the cheaper Healing Salve or Honey Poultice.
TL;DR: I assert that Jellybeans and The Sanguine Experiment shouldn't affect Wormwood's health.
TL;DR: Consider either changing the recipe of the Compost Wrap or buffing the item itself.
I know you intend to keep Wormwood as close as possible to the Don't Starve version but think about it. Almost every single character was changed in some way or form during their transition to Don't Starve Together. For better or for worse.
Either way, there are exceptions. Jellybeans and Halloween Potions can both be consumed by Wigfrid. Wouldn't this undermine the rule that she is restricted to eating meat?
Regarding the potions... they're just a fun little thing for Halloween. How lame would it be if Klei just said "Naw, Wigfrid players, potions aren't meat, so you don't get to have any fun on this event"?
As for them being 'food', I think the potions simply piggyback on the 'Eat' code for simplicity's sake, so they wouldn't have to program an entire new action logic and drinking animation just for this mini event.
Wormwood won't necessarily be identical to his singleplayer version, but what you're talking about with the Compost Wrap here is not a difference between singleplayer and multiplayer; it's between Hamlet and Reign of Giants. Klei has stated that they intended to design Wormwood to be fun outside of Hamlet, so it seems like they're paying attention to his balance in the base game. They are still making beta adjustments. The healing from Compost Wrap was recently increased in the Don't Starve base game, so it was increased accordingly here.
Edit: Nevermind I guess she can.