Sid Meier's Civilization VI

Sid Meier's Civilization VI

Anno Domini: Gathering Storm edition
The Clamp 20 Feb, 2019 @ 5:36pm
True Start Map
So I was wondering if anyone knows of a true start map that is compatible with this mod? Just curious as having some small amount of historical recreation would be cool. Thanks.
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Showing 1-7 of 7 comments
rob8xft  [developer] 21 Feb, 2019 @ 12:11pm 
There isn't yet - but next week when I have some time, I'm building in compatibility with YnAEMP.
Nerfed 15 Mar, 2019 @ 10:52pm 
Do we have an update on this?
rob8xft  [developer] 16 Mar, 2019 @ 3:34am 
Please read the comments about RL in the main comments. I have two funerals to deal with first.
rob8xft  [developer] 1 Jun, 2019 @ 3:24am 
The mod now is compatible with YnAMP.
Hannibal_180 2 Jun, 2019 @ 11:12am 
hello
Thx for that great game.... i love that because i love history..... but i think the carthagian civilitation is not in the correct start locaction... it starts in the middle of the iracian area but it should start in the tunistian area.... or was it so liked?
YungTHC 3 Jun, 2019 @ 11:34am 
Has anyone gotten this mod to work with TSL for YnAMP?
I've tried all of the maps included in YnAMP and I still get stuck on a random world. Rob, can you detail exactly what settings are needed for compatibility?
rob8xft  [developer] 29 Jun, 2019 @ 3:49am 
The TSLs should be correct and have been verified by SeelingCat. However, there was an issue with YnAMP, for which there was an update shortly after Anno Domini and the update caused issues with the compatibility of the two mods. I'm not sure when a resolution to it can be done though (due to my level of competence and people who would normally help having RL issues themselves).
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Showing 1-7 of 7 comments
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