Sid Meier's Civilization VI

Sid Meier's Civilization VI

Anno Domini: Gathering Storm edition
Morrandir 3 Apr, 2020 @ 4:39am
Conquering cities
In vanilla it's quite easy to conquer cities. Just build an encampment 2 hexes away and/or level up a siege weapon for range 3 and after a few turns defence and health are down (as long as you aren't too far behind in science) and you can easily take the city with a melee unit.

In Anno Domini I'm now in mid game and I'm seriously struggling to take cities. The enemy cities have a defence of ~100. I built a catapult, upgraded to ballista and set it in an encampment. But it barely scratches the city's surface. I was able to bring down defence in a lot of turns but totally fail in bringing down health.
I also tried building an upgraded elephant which got eliminated in it's first attack against the city, again hardly doing any damage.

So what is the intended way to conquer? Do I have to train masses of units and swarm them? That would be quite expensive.

Or am I overlooking some tech, civic or strategy?
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Showing 1-6 of 6 comments
Captain Big Dick 13 Apr, 2020 @ 10:36am 
I have found that rams and siege towers are the key to taking cities with walls here. :)
Morrandir 13 Apr, 2020 @ 11:55am 
That's actually a good point. In vanilla I never use them as I rely on siege weapons (or archers in early game). Thanks!
rob8xft  [developer] 14 Apr, 2020 @ 4:19am 
So...is it a case of me needing to increase the strength of the siege weapons? As I mentioned in the main discussion, as a player I'm a builder, not a warmonger...so I've not seen the issues you guys have and really appreciate your comments.
Morrandir 14 Apr, 2020 @ 5:59am 
Well, currently siegt weapons are quite useless as they're too weak compared to city defense. My suggestion would be to raise siege unit damage and introduce a 3rd upgrade.

In vanilla you have:
  1. Catapult (Medieval), 35
  2. Bombard (Renaissance), 55
  3. Artilley (Modern), 80
  4. Rocket Artillery (Information), 95
The number is bombard strength.

For Anno Domini I'd do something like:
  1. Catapult (2nd era), 35
  2. Ballista (4th era), 60
  3. Onager/Trebuchet, (6th era), 85
The numbers should be tested though.
And I'd think about switching Catapult and Ballistra. As far as I understand the Catapult was the stronger siege weapon and created later.
Last edited by Morrandir; 14 Apr, 2020 @ 6:04am
rob8xft  [developer] 14 Apr, 2020 @ 11:44pm 
Thanks a lot for the info...I'll try what you've suggested and make sure it's in by the next upload.
Morrandir 20 Apr, 2020 @ 5:50am 
Fine.

Is there some way I could easily set up and test some situations?
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Showing 1-6 of 6 comments
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