Arma 3
(REPLACED) Vandeanson's Apocalypse
Vandeanson  [developer] 26 Feb, 2019 @ 10:10pm
Bug Reports
Post any problems or errors you encounter here.
If possible, provide screenshots or RPT files.
If you encounter an error, please retry it without any additional mods, to confirm if the issue is caused by my mod indeed.

Thanks!
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Showing 1-15 of 91 comments
Piston 27 Feb, 2019 @ 1:26pm 
here is my big bug report (or maybe not big):
1) Random weapons and random respawn is not working on the client side (dedicated server)also when player died he respawns near his corpse/ random weapons and respawn working only for host but still not for other players, host can respawn at random location and still get random weapons. (listen server)
2) loot tent script dosen't work on clients (listen server and i think for the dedi is going to be same)
3) Trader camp dosen't work, players can't trade, only host if it's listen server, in dedi dosen't work for all.
4) hostile npc sometimes when they spawn in the distance dosen't move and attack, but when you walk up to them 50 m they will un-freeze, but sometimes they work just fine, can find you from the long distance and shoot.
(well that's all for the moment, if i found something else i'll contact you ;) if you need rpt files or something just tell me, all bugs were found with mods and without mods, only CBA and VD.
Vandeanson  [developer] 27 Feb, 2019 @ 6:01pm 
Update: 28 Feb @ 3:00am
Edit
v1.17
- MP issues solved:
1. players can connect and wont get stuck in endless loading screen due to suspension code in the init.
2. all players get the random loadout at start and at respawn, according to their settings
3. all players will respawn at random positions, if selected so in the settings

remaining MP issues:
- addactions are SP only. On dedicates servers, noone will get the addactions for:
1. Traders, except ravage traders (only the VA custom trader for attachments, explosives, grenades and respawn backpacks wont work for connected clients other than the host and not at all on dedicated. working on a fix.
2. hideout tents loot search addaction. I added a chance for 1-2 lootboxes to spawn by default
3. crashsites: cargo space cant be searched on dedicated, and if client hosted, only the host gets the addaction. working on a fix.
Piston 28 Feb, 2019 @ 3:40am 
so, tested as usual on dedi and listen server, here what's happened:
1) random loadout works perfect at start, but if you respawn you'll still get nothing BUT you will respawn at random position (that's good), but right now again naked time :D
2) and i noticed that loot dosen't spawn near heli crash and shipwreaks (only tested on dedi)
3) tried to do something with freezed npcs still no luck, even changed the settings in the server (render distance) still dosen't work, maybe that's something wrong with my server but still need to double check that just to make sure :)

anyway good work, much better already)
Vandeanson  [developer] 28 Feb, 2019 @ 4:39am 
1) will check, maybe a minor bug that ive overseen, should be a quickfix now
2) in all cases or only sometime?
3) i changed that the spawn distance calculator execs on all clients plus server and in my testing it was fine, please check if there is anythink else that might affect it. I will also do further tests


Thanks for the feedback:)
Piston 28 Feb, 2019 @ 5:51am 
2) in all cases, i teleported myself all around the map too see all heli crash and there was no groundweaponholder
Vandeanson  [developer] 28 Feb, 2019 @ 10:46am 
Update: 28 Feb @ 7:43pm
Edit
v1.18
-Random Loadout at respawn fixed

I have checked, I can not reproduce the Crashsite or shopwreck loot issue - maybe it is related to terrain? Or any other script that might affect groundweaponholder.
I will keep an eye on it tho!
Piston 28 Feb, 2019 @ 12:22pm 
i'll look into that, it was on dedicated only i think, when i hosted on listen everything was normal :)
??? 6 May, 2019 @ 8:14am 
Seems to be an error message that pops up when I searched a crash site. I don't know if it's something to do with compatibility or if it's the mod itself.
Vandeanson  [developer] 6 May, 2019 @ 12:06pm 
What does the error say?
batt2dtr 2 Jun, 2019 @ 8:52am 
The wild dogs are invisible and don't show up or disappear after they attack. Nice mod really enjoy it.
Vandeanson  [developer] 2 Jun, 2019 @ 12:38pm 
Thanks butters ;)
I have replaced the dogscripts in my current WIP version witha mp compatible version.
The error described by you should then no longer be happening.
V2. 0 is coming soonish!

Thanks for the bug report and the feedback:)
Piloh 7 Jun, 2019 @ 8:41pm 
I'm getting an error message whenever I try to run a mission through the editor, regardless of terrain.

The message is as follows:




'...SpwnRadius+10];

if (VA_DebugMrkrSites) |#|do {
_BLMrkrLoot setMarkerAlpha 1;};

pr...'
Error do: Type if, expected while,for,switch,with
File VDA\VD_Script_Pack\LootEconomy\fnc_VALE_LootSpawn.sqf, line 12



I'm running the main Arma 3 branch, with CBA, CUP Terrains - Core, CUP Terrains - Maps, Cup Terrains - CWA, Ravage, and this mod loaded.

From my (very) basic understanding of the above code, it seems that the new dynamic loot spawner is the source of the issue.
Vandeanson  [developer] 8 Jun, 2019 @ 9:43am 
Uuups very silly coding error, should be "then" not "do"! Thanks! Will update tonight!
Piloh 8 Jun, 2019 @ 1:46pm 
I took the liberty of changing that 'do' to 'then' and repackaging the .pbo, and it appears that you're right. The loot spawner appears to be working properly now.
Vandeanson  [developer] 8 Jun, 2019 @ 1:50pm 
thanks for confirming!
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