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So the posible way is to decompile .bsp and spread files into appropriate folders in garrysmod dirrectory (or in hl2 if you are using hammer++).
This way textures are fixed in redactor, but I still having an issue with compiling the map to .bsp
The error is about entity limit and so on, but I can't even compile a n unchanged map.
I'll work for it
It is a pined toic in discussions section
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1656078410/1637536330478505819/