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Also it would be really nice if we had a way to scale growth rates for items individually. The global growth rate for crops is nice and works for now, but I'd love to see a way to make some resources rather easy to gen (like fiber) and some way more difficult like (metal Ingots). This could also be solvable with the first suggestion and then users taking it upon themselves to change the required materials for seeds they want to slow production on. Basically first suggestion would be very very valuable.