Garry's Mod

Garry's Mod

Minecraft Realms
This stage would be perfect if...
I understand that Ai nodes are not an easy thing to do, but coupled with the Minecraft SNPCs this map would be perfect if NPCs actually wandered around.

does anyone else want AI Nodes for this map?
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Showing 1-8 of 8 comments
buka pintu 26 Aug, 2017 @ 9:38am 
nav_generate
bobmiller1982 25 Oct, 2018 @ 6:49pm 
nav_generate only makes a navigation mesh. Not nodes
76561198197928863 17 Mar, 2019 @ 11:57am 
wuts the diff srsly im dumb pls tell me
TELL MEH
XmegaaAAa 5 Aug, 2019 @ 1:09am 
Difference between Ai Node and Nav meshs :

Ai Nodes
Nodes that improve the NPCs paths finding and not being completly silly by not be able to follow the player anywhere he goes.
Only affect regular NPCs and SNPCs (Super NPCs, like VJ Base ones)

Nav Meshs
These can be created by the command nav_generate , or in Hammer (Correct me if I'm wrong about that software) and creates special nodes for Nextbot (Entirely scripted NPCs, that do specifics things coded in lua, they are not SNPCs) and improve their path finding, can see easier where are their enemies and stuff.
Only affect Nextbots (U know, like the memes ones...)
Last edited by XmegaaAAa; 5 Aug, 2019 @ 5:10am
An AMX-40 Duck 5 Aug, 2019 @ 4:37am 
Originally posted by XmegaaAAa:
Difference between Ai Node and Nav meshs :

Ai Nodes
Only affect regular NPCs

by this, I assume you include SNPCs too and not nextbots, elsewise this part of the statement is false
XmegaaAAa 5 Aug, 2019 @ 5:09am 
Yeah, SNPCs are NPCs too, I forgot about that
little_terrors 9 Aug, 2021 @ 12:37pm 
E
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