Kenshi
Trade Routes Intensified
jbra1  [developer] 16 Feb, 2019 @ 7:41pm
Full list of changes:
('have' means they sell cheaper, 'want' means they pay a premium)

- Swampers have rice goods (incl Sake), want grog and rum, and wheat based food.

- Mongrel needs medical supplies and all kinds of food.

- Hivers want Fog Prince heads (to study the sickness), and mechanical/robotics parts for their dodgy machine works. They produce suprisingly cheap and high quality luxury goods, and pearlware (except for the ones on the northern coast who bump up the price a bit because of high demand from nearby UC traders).

- The UC wants Sake, and luxury goods (incl. pearlware), as well as Fog Prince heads for the curious collectors. They have cactus rum.

- The HN want riceweed and rice based foods, as well as cactus Rum. They've got grog. They have no interest what so ever in Luxury goods and pearlware.

- The Shek want Animal Claws (sticking it to the spiders), and fish, they have Grog.

- The skeletons want all kinds of oldworld tech, motors, and circuits, and cores and what not. They no longer pay much (next to nothing) for the so called 'authentic' repair kits.

- Minor factions, who are either besieged, or just spend time in dangerous pursuits (tech hunters, Flotsam, anti-slavers, rebel farmers, etc) all desperately need medical supplies and medkits.

- Fisherman got that fish cheap.

I've left Hashish and Bloodrum as they were.

Overall, none of the changes affect game play outside of trading much. The price adjustments (+/-50% in most cases) are small enough on the base price that it only makes it 'prudent' to, for example, not buy circuit boards from the hive, or top level med kits from the tech hunters, but the difference is not too great when you're only buying 1 or 2 items. Where it comes into its own is when you stock up huge amounts of cheap goods and move them to where you get the markup. The bulk quantities are where the profits are. Only possible game play affecting change is in Mongrel, where food is now more expensive, and the cut in Fog Prince heads made the easiest way of making money there less lucrative. You should be able to just get by there now, rather than making bank.
Last edited by jbra1; 10 Aug, 2022 @ 6:31pm
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Showing 1-5 of 5 comments
psychicweaver 21 Feb, 2019 @ 2:11pm 
best mod ever
Rocket_Dog 12 Mar, 2019 @ 9:44am 
As a party stuck in Mongrel I really appreciate cutting the prices of Fog Prince heads down. It gave me a reason to finally get the heck out of there ( with bags full of heads :3 )

jbra1  [developer] 12 Mar, 2019 @ 7:11pm 
Originally posted by Rocket_Dog:
As a party stuck in Mongrel I really appreciate cutting the prices of Fog Prince heads down. It gave me a reason to finally get the heck out of there ( with bags full of heads :3 )

Nice! Mongrel is the one location I haven't checked playing around in. Out of curiosity, what was the cash value of the heads there (I remember I put it at 0.1x or 0.2x)? And did you notice the markup on food (like did it start hurting after a while?)

I wanted to change vanilla in that previously you could make your millions living in Mongrel - I wanted to make it now that your money would slowly bleed away until you were trapped there. But, if you could bring things *into* and *out of* mongrel, you could make your millions that way.
Kenshi 21 Jun, 2020 @ 3:07am 
Why are the fog prince heads worth less now though? It would make sense the people in Mongrel would pay for the "kill confirmation" of their biggest enemy, to keep a running tally on the fogman population.
French Toast 12 Sep, 2020 @ 10:58pm 
Originally posted by Libereli:
Why are the fog prince heads worth less now though? It would make sense the people in Mongrel would pay for the "kill confirmation" of their biggest enemy, to keep a running tally on the fogman population.
Fair point. Princes deserve a reward but not as high as the base game offers imo. Considering they always crash against the city gates, their body free to be looted with ease, lowering their price sounds fair.
But if you keep it roleplay and hunt your own heads, the price could stay similar. (6k cats is a lot, though !)
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