Men of War: Assault Squad 2

Men of War: Assault Squad 2

Terminator 2.0 Multiplayer Addon (BETA)
[Found Issues]
Compiling the found issues here for ease
Last edited by Expensive Wine; 29 May @ 12:58am
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Showing 1-11 of 11 comments
[RUS Findings]

- ̶C̶o̶a̶x̶i̶a̶l̶ ̶4̶5̶m̶m̶ ̶g̶u̶n̶s̶ ̶o̶n̶ ̶t̶a̶n̶k̶s̶ ̶s̶u̶c̶h̶ ̶a̶s̶ ̶t̶h̶e̶ ̶K̶V̶-̶4̶,̶ ̶K̶V̶-̶4̶ ̶S̶t̶u̶k̶h̶o̶v̶,̶ ̶K̶T̶T̶S̶,̶ ̶c̶a̶n̶n̶o̶t̶ ̶b̶e̶ ̶p̶l̶a̶y̶e̶r̶ ̶c̶o̶n̶t̶r̶o̶l̶l̶e̶d̶.̶ ̶I̶t̶ ̶d̶o̶e̶s̶ ̶f̶i̶r̶e̶,̶ ̶b̶u̶t̶ ̶i̶t̶ ̶i̶s̶ ̶o̶n̶l̶y̶ ̶A̶I̶ ̶f̶i̶r̶i̶n̶g̶.̶ ̶P̶l̶a̶y̶e̶r̶ ̶c̶o̶n̶t̶r̶o̶l̶ ̶w̶o̶u̶l̶d̶ ̶b̶e̶ ̶n̶i̶c̶e̶ ̶-̶ ̶u̶n̶l̶e̶s̶s̶ ̶A̶I̶ ̶w̶a̶s̶ ̶b̶y̶ ̶d̶e̶s̶i̶g̶n̶
(Can be player controlled, use RMB in direct-control mode to scroll through gun choices ✓)

- ̶T̶3̶5̶ ̶l̶a̶n̶d̶s̶h̶i̶p̶'̶s̶ ̶m̶a̶c̶h̶i̶n̶e̶ ̶g̶u̶n̶ ̶t̶u̶r̶r̶e̶t̶s̶ ̶(̶d̶i̶r̶e̶c̶t̶l̶y̶ ̶b̶e̶s̶i̶d̶e̶ ̶t̶h̶e̶ ̶4̶5̶m̶m̶ ̶t̶u̶r̶r̶e̶t̶s̶ ̶-̶ ̶1̶ ̶i̶n̶ ̶t̶h̶e̶ ̶b̶a̶c̶k̶ ̶1̶ ̶i̶n̶ ̶t̶h̶e̶ ̶f̶r̶o̶n̶t̶)̶ ̶c̶a̶n̶n̶o̶t̶ ̶f̶i̶r̶e̶
(Fixed ✓)

- "is85", "kv-2_107", "is122", "kv-2", "kv-2early", all are unspawnable (same situation as the T26E5 previously)
(Same reason as T26E5, on hold ~)

- ̶O̶b̶j̶e̶c̶t̶ ̶2̶6̶1̶ ̶f̶i̶r̶e̶s̶ ̶o̶n̶l̶y̶ ̶o̶n̶c̶e̶ ̶
(Fixed ✓)

- ̶"̶o̶t̶-̶1̶3̶0̶_̶f̶i̶n̶"̶ ̶'̶s̶ ̶p̶o̶p̶u̶p̶ ̶b̶o̶x̶ ̶m̶e̶s̶s̶a̶g̶e̶ ̶i̶s̶ ̶s̶t̶i̶l̶l̶ ̶i̶n̶ ̶h̶e̶x̶ ̶c̶o̶l̶o̶u̶r̶ ̶c̶o̶d̶e̶ ̶
(Fixed ✓)
Last edited by Expensive Wine; 7 Jun @ 1:29am
[GER Findings]

- ̶V̶K̶7̶2̶0̶1̶(̶K̶)̶'̶s̶ ̶c̶u̶p̶o̶l̶a̶ ̶i̶s̶ ̶a̶ ̶p̶l̶a̶i̶n̶ ̶b̶l̶a̶c̶k̶ ̶t̶e̶x̶t̶u̶r̶e̶,̶ ̶i̶t̶ ̶h̶a̶s̶ ̶a̶ ̶t̶e̶x̶t̶u̶r̶e̶ ̶b̶u̶t̶ ̶i̶t̶s̶ ̶j̶u̶s̶t̶ ̶f̶l̶a̶t̶ ̶b̶l̶a̶c̶k̶,̶ ̶s̶t̶e̶e̶l̶ ̶g̶r̶e̶y̶ ̶l̶i̶k̶e̶ ̶t̶h̶e̶ ̶o̶t̶h̶e̶r̶ ̶p̶a̶r̶t̶s̶ ̶o̶f̶ ̶t̶h̶e̶ ̶t̶a̶n̶k̶ ̶w̶o̶u̶l̶d̶ ̶b̶e̶ ̶g̶r̶e̶a̶t̶
(Original model issue - currently unfixable ~)

- ̶V̶K̶3̶0̶0̶1̶h̶2̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶t̶h̶e̶ ̶e̶d̶i̶t̶o̶r̶ ̶u̶p̶o̶n̶ ̶s̶e̶l̶e̶c̶t̶i̶o̶n̶
(Fixed & pending upload ✓)

- "pzkpfw_38t_f_hun" crashes editor on selection

- "37mm_flak36" 's hover over popup box incorrectly shows flak 36 instead of flak 42?

- It appears that Nebelwerfer 41's 150mm rockets only the wp rockets can be loaded. The AP rockets dont seem to be loadable. The "panzerwerfer42 ammo".
Last edited by Expensive Wine; 22 Jun @ 3:48am
[SWE/FIN Findings]

- ̶(̶W̶r̶o̶n̶g̶/̶M̶i̶s̶s̶i̶n̶g̶ ̶I̶m̶a̶g̶e̶)̶ ̶I̶k̶v̶ ̶1̶0̶3̶ ̶i̶m̶a̶g̶e̶ ̶i̶s̶ ̶A̶S̶U̶ ̶8̶5̶
- ̶(̶W̶r̶o̶n̶g̶/̶M̶i̶s̶s̶i̶n̶g̶ ̶I̶m̶a̶g̶e̶)̶ ̶P̶z̶.̶ ̶I̶I̶I̶ ̶(̶5̶7̶/̶7̶6̶ ̶P̶s̶t̶K̶)̶ ̶i̶m̶a̶g̶e̶ ̶i̶s̶ ̶C̶h̶i̶-̶H̶a̶ ̶t̶a̶n̶k̶
- ̶(̶W̶r̶o̶n̶g̶/̶M̶i̶s̶s̶i̶n̶g̶ ̶I̶m̶a̶g̶e̶)̶ ̶S̶t̶r̶v̶ ̶7̶4̶ ̶i̶m̶a̶g̶e̶ ̶i̶s̶ ̶n̶o̶t̶ ̶S̶t̶r̶v̶ ̶7̶4̶

(Refer to comments for Wrong/Missing Image issues ~)
Last edited by Expensive Wine; 30 May @ 7:18pm
[JPN Findings]

- ̶(̶W̶r̶o̶n̶g̶/̶M̶i̶s̶s̶i̶n̶g̶ ̶I̶m̶a̶g̶e̶)̶ ̶"̶t̶y̶p̶e̶-̶9̶1̶"̶ ̶i̶m̶a̶g̶e̶ ̶m̶i̶s̶s̶i̶n̶g̶
- ̶(̶W̶r̶o̶n̶g̶/̶M̶i̶s̶s̶i̶n̶g̶ ̶I̶m̶a̶g̶e̶)̶ ̶"̶h̶i̶r̶o̶_̶s̶h̶a̶"̶ ̶i̶m̶a̶g̶e̶ ̶m̶i̶s̶s̶i̶n̶g̶

(Refer to comments for Wrong/Missing Image issues ~)
Last edited by Expensive Wine; 30 May @ 7:19pm
Grigo(G.D.)  [developer] 30 May @ 8:47am 
@Expensive Wine
-Coaxial 45mm guns on tanks such as the KV-4, KV-4 Stukhov, KTTS, cannot be player controlled. It does fire, but it is only AI firing.

Use RMB to cycle the weapon under direct control mode. It takes few clicks to switch to the coaxial guns or turret.

-VK7201(K)'s cupola is a plain black texture.
It's original model lack the cupola texture, I cannot fix this.

- VK3001h2 crashes the editor upon selection
Fixed, but I am not ready to upload the workshop yet.
Grigo(G.D.)  [developer] 30 May @ 1:13pm 
- Object 261 fires only once
Fixed.

"ot-130_fin" 's popup box message is still in hex colour code
Fixed.

- T35 landship's machine gun turrets (directly beside the 45mm turrets - 1 in the back 1 in the front) cannot fire
Fixed.

- (Wrong/Missing Image)
If the vehicles missing unit cards, or have similar def names, the AS2 engine will pick unit cards for them, sometimes the cards makes no sense.

-- "is85", "kv-2_107", "is122", "kv-2", "kv-2early", all are unspawnable (same situation as the T26E5 previously)

Same bug as the unit card, sometimes the game engine can't distinguish kv2 or kv2_107 in the scripts, especially if there are several .def files in a same folder. (Like kv1, kv2 and kv2_107 all in the vehicle/heavy/kv2 folder). If the vehicles can be spawned in GEM editor correctly (I mean place it in F3 mode, not spawn with scripts), then the vehicle itself is fine. So I really don't know how to fix the issue since the vehicle file isn't "broken". Renamed the vehicle or change the file structure might fix it, but the cost is too high so I don't want to try it.
Last edited by Grigo(G.D.); 30 May @ 1:17pm
[General Findings]

- ̶A̶l̶m̶o̶s̶t̶ ̶a̶l̶l̶ ̶M̶G̶ ̶s̶t̶a̶n̶ ̶t̶y̶p̶e̶ ̶g̶u̶n̶s̶ ̶l̶i̶k̶e̶ ̶t̶h̶e̶ ̶"̶d̶e̶g̶t̶y̶a̶r̶e̶v̶_̶s̶t̶a̶n̶"̶ ̶o̶r̶ ̶t̶h̶e̶ ̶m̶g̶4̶2̶/̶3̶4̶ ̶s̶t̶a̶n̶ ̶t̶y̶p̶e̶s̶,̶ ̶a̶l̶l̶ ̶t̶h̶e̶i̶r̶ ̶s̶a̶n̶d̶b̶a̶g̶ ̶d̶e̶p̶l̶o̶y̶a̶b̶l̶e̶ ̶f̶o̶r̶t̶i̶f̶i̶c̶a̶t̶i̶o̶n̶s̶ ̶s̶p̶a̶w̶n̶ ̶w̶a̶y̶ ̶t̶o̶o̶ ̶l̶o̶w̶ ̶f̶o̶r̶ ̶p̶r̶o̶t̶e̶c̶t̶i̶o̶n̶.̶ ̶I̶t̶ ̶e̶x̶p̶o̶s̶e̶s̶ ̶3̶/̶4̶ ̶o̶f̶ ̶t̶h̶e̶ ̶s̶t̶a̶n̶d̶i̶n̶g̶ ̶g̶u̶n̶ ̶c̶r̶e̶w̶ (Pending resolution in coming updates ✓)

- All Base Game Mortars 81mm types can only load the base game's "mortar_fg_ammo". It cannot load the mortar smoke/WP shell "mortar_sm_ammo".
Last edited by Expensive Wine; 17 Jun @ 6:42pm
Grigo(G.D.)  [developer] 7 Jun @ 4:55am 
@[General Findings]
Because I plan to remove the vanilla tripod for MG in skirmish, the lower sandbag is suitable for new MG pod. Now every faction should use realistic history accurate MG mount, like MG42 with Lafette or Bren .303 with tripod. If you really like vanilla MG mount I can add a new kind of sandbag if you insist.
Having both would be nice, one choice for standard height sandbag with the standard MG mount & another with what you are doing. The normal height MG mounts help with mission making but the lafette types are also welcomed.

I like the choices as an editor :)
[USA Findings]

- M20A1 Super Bazooka rocket seems to be striking player hitbox. It fires but it explodes immediately upon firing. No rocket flies.

- desc/stuff/bazooker_rocketbag upon equipping & "Start" testing, rotates awkwardly 90 degrees infront of the infantry model

- "m4a1_75" is unspawnable in mission, spawnable in editor but not in mission. Is this a placeholder too?

- T95's barrel damaged model has its main 120mm gun awkwardly rotated 90 degrees infront of the mantlet. It floats infront of the tank.
Last edited by Expensive Wine; 12 Jun @ 10:43pm
Grigo(G.D.)  [developer] 14 Jun @ 10:21am 
Expensive Wine:

- "m4a1_75" is unspawnable in mission, spawnable in editor but not in mission. Is this a placeholder too?

Thanks for your note.
I have been fought for this wired bug for few days and found solution.

I checked your mission files and successfully fixed the issue with the script calling the M4A1_75 model — though it wasn't done through the GEM editor. I suspect there's a problem with GEM's save function, which fails to properly store certain mission scripts. Therefore, I edited the mission using a text editor (Notepad). I've already added you as a friend — if you're interested, I can share the details on how I fixed it.
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