Stellaris

Stellaris

Species Traits
Harling Honenhoff Homer  [developer] 11 May, 2019 @ 5:33am
Balance Discussion & Idea Proposal
Post here if you have any balance issues on this mod. Things will not be fully implemented, but will be considered when the update eventually come.
Last edited by Harling Honenhoff Homer; 11 May, 2019 @ 5:33am
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Showing 1-7 of 7 comments
Harling Honenhoff Homer  [developer] 11 May, 2019 @ 5:43am 
Proposals and Discussions on this board will be considered and selectively applied on the next update, which will come in late June. Sorry for that I couldn't bring this update faster.
Corey.young 10 Jun, 2019 @ 11:30pm 
Hello :) I like this mod a lot it's a great addition to the game. The primary trait that I want to use is photosynthesis; do you think the food consumption could be reversed and have plantoids with the trait require less food? As photosynthesis is a plant's process of creating its own food (I do get the logic behind it producing energy credits, however, so it does make sense in that regard).

Anyway you've made a quality mod! :steamhappy:
Moncher 23 Jan, 2021 @ 6:05pm 
Based on the description, the Molting trait should incur some kind of penalty to account for the blurb about "cause massive waste of time and materials".
OfGreyHairWaifu 7 Apr, 2021 @ 3:40pm 
Plagued is just waaaaaaay too good for any1 who doesn't care about trust or diplomacy at all.
SharkSam 17 Apr, 2021 @ 8:47pm 
I personally think there should be traits for machines or at the very least you can flavor organic traits into machine ones by changing the name and maybe changing traits affects a bit
Jay 28 Apr, 2021 @ 9:10pm 
The changeling traits seems very OP. Getting a 25% resource boost at the cost only of crime and diplomacy seems unbalanced. I feel min-maxers would always pick this trait and nullify the bad effects through other traits and just pumping out a few more enforcers... What do you think?
Harling Honenhoff Homer  [developer] 1 May, 2021 @ 3:13am 
I do agree there should be some kind of better debuffs for such overpowered traits, but haven't thought what to do yet. I'll make some kind of rebalancing update in the near future when I got some time to work on it.
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