Sid Meier's Civilization VI

Sid Meier's Civilization VI

[GS] Minecraft - Steve and Alex
fanyogs 19 Feb, 2019 @ 10:45am
description improvement
You need the Gathering Storm DLC.
Unload the previous version of this mod before you use it.

[Civilization Trait]
Mining And Crafting:
You can see the Iron and Coal resources from the beginning of the game.
All mineral resources' ore or quarry provide +2 Production and +1 Science.
Quarry's and Mines on resources provide +2 Production and +1 Science.

[Unique Unit]
Iron Golem:
Replaces the Swordsman. Pushes enemy units back from their hex in any battle where they score more damage.

Snow Golem:
Ancient era unit. +5 Combat on tundra or snow, -20 health per turn on desert or in jungle.

Elytra:
Replaces the Biplane. It is cheaper and has more movement and range.

[Unique Building]
Beacon:
Replace Monument.
+5 Royalty Loyalty, +2 Culture, +1 additional(additional what?) for each era after it has been constructed or repaired.

Enchanting table:
Replaces the Library.
+25% combat experience for land, naval and air units trained in this city.

[Leader Trait]
Creator:
Units won't receive damage from volcanoes.
City with walls has +10 Combat Strength.
Use half of time to build all kinds of walls.
+100% production towards walls.
Lumber Mill near a river gives +2 Food and +2 Production.

Now Support English and Chinese.
If you have any suggestions or find any bugs or translate problems, please report to me as soon as you can.
Last edited by fanyogs; 20 Feb, 2019 @ 2:12am
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fanyogs 19 Feb, 2019 @ 10:47am 
just suggesting improvements.
i changed stuff without marking it too.
if you have questions about why i changed something you can ask but i am not an english teacher so i may not be able to explain properly.
Flactine  [developer] 25 Mar, 2019 @ 6:40am 
Thank you. Although I passed CET-6, my English is still not good.
fanyogs 26 Mar, 2019 @ 1:00am 
your english is not that bad. i have seen much worse.
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